Arma 3
SABRE: Commandos
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Update: 3 Nov, 2020 @ 2:29pm

v2.51
- Fixed a bug that caused the mission's progress to be halted as a result of the 2.00 update to Arma 3

Update: 1 Aug, 2019 @ 12:49am

v2.5
- Fixed issues caused by the Contact update involving my custom functions triggering objectives to be completed
- Updated functions library
- Adjusted Sabre team's loadouts a bit
- Reduced AIS stabilize time by 5 seconds
- Reduced AIS revive time by 5 seconds
- Changed the town center marker to be less bright green

Update: 15 Jun, 2019 @ 5:07pm

v2.45
- Adjusted loadscreen text to be more centered (using different method than v2.4's)
- Removed Revo's subtitle function and added my own, which will now handle subtitles
- Adjusted subtitle timings a bit

Update: 6 Apr, 2019 @ 1:35pm

v2.4
- Fixed the Bravo Attack support not being distributed to the squad leader on dedicated servers
- Fixed some grammatical errors in the briefing
- Fixed "missing paramWeather.hpp" bug
- Added dynamic simulation to help increase mission performance.
- Updated to the newest version of Phycho's revive
- Added autosaves for singleplayer
- Added ambient soundtrack
- Adjusted the loadouts of Sabre team
- Adjusted loadscreen text to be more centered
- Changed how subtitles are handled by using Simple Conversation Script by Revo

Update: 16 Sep, 2017 @ 11:44pm

v2.3
- Updated to Phycho's revive v24062017 (This should fix the AI not moving when getting revived, which occured in a earlier version.)
- Added a roadblock at the bottom of the hill as you enter Oreokastro
- Changed a roadblock vehicle to the new Van added in Laws of War update
- The sniper can now be revived once he has been rescued
- Added an enemy patrol outside of the village
- Changed how most of the dialog is displayed to match my current mission format
- Added new parameters (Stealth, Fatigue, Custom difficulty)
- The mission will fail if all of members Sabre Team are down at the same time
- Moved the darter UAV on top of a table
- Made the ambient animations the are playing on the NATO units in the staging area multiplayer friendly
- Added some more stuff at the staging area
- Tweaked some of the scripts to match my current mission format
- Updated functions library

Update: 20 Apr, 2017 @ 8:51pm

Hotfix - Fixed a spelling error in the intro screen.

Update: 19 Mar, 2017 @ 9:47pm

v2.25
- Fixed insertion heli's path (new update screwed it up)
- Added a different subtitle style to Blazerunner's insertion dialog (let me know if you like it cause I may add it for every subtitle in future updates)
- Corrected some spelling and grammar errors in the briefing
- The Hunter HMG at staging area is now damaged physically
- Updated to Phycho's revive to the new 15102016 version even though it says its the 21022016 version in the briefing.
- Changed the objective icon for the weapons cache objective in the briefing.

Update: 18 Oct, 2016 @ 3:13pm

v2.2

- Removed the ability to revive the sniper because it was causing problems.

Update: 13 Oct, 2016 @ 6:07pm

v2.1

- Updated my fuctions folder
- The sniper now has a hold action (hold space) to free him

Update: 10 Oct, 2016 @ 6:13pm

* Hotfix
- Fixed Bravo's marker not updating with their location
- Fixed Foster's name not appearing correctly in multiplayer lobbies