Rivals of Aether

Rivals of Aether

Inkling
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Update: 9 Jan, 2021 @ 2:53am

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Update: 9 Jan, 2021 @ 2:43am

v0.9 - Aerial Balance Update & Hurtbox Fix:

-Nair
- Reduced Endlag (21 -> 16)
- Added Whifflag
- Increaced Damage (4 -> 6)
- Increased the size of the hitbox (Width: 75 -> 85); Height: 35 -> 40)
- Increased Base Knockback (3 -> 5)
- Reduced Knockback Sacling (4-> 6)

-Fair
- Reduced Landinglag (12 -> 9)
- Reduced Endlag (19 -> 13)
- Added Whifflag
- Added a new sourspot to the early version of the attack (3 hitboxes now; early sweetspot, early sourspot, late hit)
- Increased the knockback of the early sweetspot (6 -> 7)
- Increased Hitpause Scaling of the early sweetspot (0.7 -> 0.85)
- Changed the Angle of the early sweetspot (50 -> 40)

-Uair
- Reduced Endlag (22 -> 16)
- Added Whifflag
- Reduced the size of both hitboxes vertically (Height: 74/74 -> 70/70)
- Both hitboxes are now placed higher (-60/-60 -> -70/-70)
- Increased Base Knockback of the first hit (6 -> 7)
- Reduced Knockback Scaling of the second hit (0.9 -> 0.85)

-Bair
- Recuded Endlag (21 -> 14)
- Added Whifflag
- Reduced the size of the hitbox horizontally (Width: 85 -> 75)
- Increased Base Knockback (3 -> 6)
- Changed the Angle (150 -> 145)

-Dair
- Reduced Landinglag (10 -> 8)
- Reduced Endlag (24 -> 18)
- Added Whifflag
- Reduced the size of the hitbox horizontally (Width: 55 -> 45)
- Increased Base Knockback (2 -> 5)
- Reduced Knockback Scaling (0.9 -> 0-7)

- Misc
- Adjusted the sounds that play when hitting an object with multiple attacks
- Fixed the hurtbox of every attack

Update: 27 Dec, 2020 @ 1:52pm

Ignore this

Update: 27 Dec, 2020 @ 1:47pm

v0.8 - Major Gameplay Update:

-Jab
- Increased Knockback Scaling (0.25 -> 0.45) of the third hit

-F Tilt
- Increased Knockback Scaling (0.4 -> 0.65)
- Increased End Lag by 3 (21 -> 24)
- Reduced Start Up by 1 (9 -> 8)

-U Tilt
- Increased Base Knockback (6 -> 8), but reduced Knockback Scaling (0.9 -> 0.55)

-D Tilt
- The first hit comes out 1 frame later (5 -> 6), but also last 1 frame longer (5 -> 6)
- The second hit comes out 3 frames later (12 -> 15)
- Increased Base Knockback (4 -> 4.5) and increased Knockback Scaling (0.5 -> 0.55) of the second hit
- Increased End Lag by 1 (15 -> 16)

-Dash Attack
- Reduced the size of the hitbox
- Increased Base Knockback (8 -> 10)
- Reduced Knockback Scaling (0.6 -> 0.5)
- Changed the Angle (50 -> 60)

-Nair
- Reduced Base Knockback (4 -> 3), but increased Knockback Scaling (0.5 -> 0.7)
- Added Angle Flipper 3
- Increased Start Up by 3 (2 -> 5)
- The hit comes out 2 frames later (4 -> 6)
- Increased End lag by 12 (10 -> 22)
- Added Landing Lag (0 -> 5)

-Fair
- Reduced Knockback Scaling (0.7 -> 0.6) of the Sourspot
- Increased Start Up by 1 (8 -> 9)
- The Sweetspot is 1 frame less active (3 -> 2)
- The Sourspot is 5 frames more active (5 -> 10)
- Increased Landing Lag by 6 (6 -> 12)
- Reduced End Lag by 1 (21 -> 20)

-Uair
- Reduced Bas Knockback (7 -> 6.5) of the second hit
- The second hit comes out 2 frames earlier (19 -> 17) and is 1 frame more active ( 5 -> 4)
- Increased End Lag by 2 (21 -> 23)
- Increased Landing Lag by 2 (4 -> 6)

-Bair
- Reduced Base Knockback (5 -> 3), but increased Knockback Scaling (0.6 -> 0.8)
- Increased End Lag by 4 (21 -> 25)
- Increased Landing Lag by 1 (5 -> 6)
- Increased the size of the hitbox horizontally

-Dair
- Reduced Base Knockback (7 -> 2), but increased Knockback Scaling (0.75 -> 0.9)
- Increased Start Up by 3 (12 -> 15)
- The hit is 1 frame less active (3 -> 2)
- Increased End Lag by 16 (8 -> 24)
- Increased landing lag by 4 (6 -> 10)

-F Strong
- Reduced Base Knockback (8 -> 6.5), but increased Knockback Scaling (0.7 -> 1) of the sweetspot when you have ink
- Reduced the Damage (4 -> 3) of the sweetspot when you have no ink
- Increased Knockback Scaling (0.5 -> 0.7) of the sourspot
- The sourspot in no longer effected by ink
- Changed the Angle (50 -> 45) of both sweetspot and sourspot
- Charge Frame changed from 6 to 5
- Both hits are 3 frames less active (5 -> 2)
- Reduced End Lag by 5 (38 -> 33)

-D Strong
- Increased Base Knockback (4 -> 5.5) and Knockback Scaling (0.7 -> 0.95) of the first hit when you have ink
- Increased Base Knockback (5 -> 5.5) and Knockback Scaling (0.7 -> 0.85) of the second hit when you have ink
- Increased Base Knockback (3 -> 4.5) and Knockback Scaling (0.7 -> 0.75) of the first hit when you have no ink
- Increased Base Knockback (3 -> 4.5) of the second hit when you have no ink
- Removed Whiff Lag
- Charge Frame changed from 3 to 2, but increased Start Up by 2, so Start Up is now 10 (9 before)
- The second hit is 1 frames more active (4 -> 5) and comes out 1 frame earlier (21 -> 20)

-U Strong
- Increased the Base Knockback (9 -> 21) of the first hit, so it always launches buried people out of the bury
- Changed the Angle (115 -> 105) of the first hit
- Reduced the Base Knockback (9.5 -> 8.5) of the second hit when you have Ink
- Charge Frame changed from 5 to 3, so Start Up is now 9 (11 before)
- The second hit comes out 1 frame later (17 -> 18)
- Increased End Lag by 1 (35 -> 36)

-Splattershot (N Special)
- Increased End Lag by 6 (8 -> 14)

- Misc
- Adjusted hitpause and hitpause_scaling for every attack
- Added support for Agent N
- Added support for Moonchild
- Added support for MunoPhone
- During practice, the input for ink Recharge is now down + taunt, so Munophone still works. During VS. matches it's still just taunt
- Removed voice clips completly
- Added new temporary sprites for every attack (don't annoy me with that now please, thanks)
- Added a new HUD that displays the amount of ink left better

Update: 20 Oct, 2020 @ 3:27am

v0.7.01 - Mini Gameplay Update

-F Special (Splat Roller
- Increased the time it takes to turn around while using the Roller (6 -> 24)
- Reworked Roller (once again). Now the bury works much more like the SSBU counterpart. Get creative if knockback storage combos or kill your opponent while they have to wait 5 to 6 seconds.

- D Special (Splat Bomb)
- Increased the duration you can see the explosion, while keeping the actual hitbox duration the same
- Reworked D Special, you can now throw the Splat Bomb in 4 ways depending on when you let go of special.

- Misc
- Jab, UTilt, FStrong, DStrong, DAir, FSpecial and USpecial will always play the same voice clip and no other moves have voice clips
- Changed the input to refill Ink to taunt + no direction, and Inkling's normal taunt is now down + taunt

Update: 20 Oct, 2020 @ 3:26am

Ignore this

Update: 5 Oct, 2020 @ 10:35am

v0.7 - Mini Update

- U Special(Super Jump)
- You can now wall jump while falling with U Speical

- F Special(Splat Roller)
- When 20 "pieces" of ink have been placed on the ground with F Special, the oldest one will despawn to prevent lag

- Misc
- Support for Wall-E added
- Support for Amber added (W.I.P)
- Added a new CSS

Update: 16 Sep, 2020 @ 5:22am

v0.6 - Base WIP

Update: 16 Sep, 2020 @ 5:20am

Ignore this

Update: 16 Sep, 2020 @ 5:14am

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