Rivals of Aether

Rivals of Aether

King Briggs
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Update: 8 Jul, 2021 @ 10:48pm

v1.22

Update: 24 Apr, 2021 @ 8:36pm

v1.21

Update: 7 Mar, 2021 @ 5:05pm

v1.20

Update: 27 Dec, 2020 @ 7:32pm

v1.19

Update: 27 Dec, 2020 @ 1:42am

v1.18

Update: 27 Dec, 2020 @ 1:24am

v1.17

Update: 13 Aug, 2020 @ 2:10pm

Jab (Royal Smackdown)
-Damage on front hitbox lowered from 8 to 6
-Damage on back hitbox lowered from 6 to 4

Forward Strong (Bucket of Pyroblast)
-Knockback Scaling reduced from 0.9 to 0.8
-Smaller hitbox added closer to King Briggs to make the move less disjointed

Down Air (Crown Pound)
-Can now be canceled into a wall jump

Update: 13 Jul, 2020 @ 9:07pm

General
- Whifflag added/fixed on the following moves: Jab, Down Tilt, Dash Attack, Up Tilt
- Air_max_speed reduced from 6.7 to 6.5

Down Air (Crown Pound)
- Landing hitbox doesn’t cause flinch anymore, now it just knock te opponent slightly upward
- Landing hitbox size slightly reduced

Forward Strong (Bucket of Pyroblast)
- Knockback Angle changed from 35 to 361 (should make the move a little less crazy when ledge guarding)

Down Strong (The Chopping Block)
- Now only hits grounded opponents (this makes it useless for ledge guarding but it’s still really good for punishing a parry)

Greater Pyroblast
- Total damaged nerfed from 60 to 40 (without burn damage)
- Knockback on all hitboxes lowered so that they don’t knock opponents out before the final blast
- All hitboxes other then the final blow are now untechable (this should stop people from breaking out of the attack)
- Final blast Base Knockback lowered from 12 to 10
- FInal blast Knockback Scaling lowered from 1.8 to 1.6 (Kills Zetternburn around 40% if all hitboxes land)
- Final blast Hitpause changed to 20
- Note: The goal is to make pyroblast function more as an early kill move similar to wario waft or ko punch

Other Stuff
- Added blue light thing to character select sprite

Update: 4 Jul, 2020 @ 7:00pm

v1.14

Neutral Special (The King’s Words)
Cool down increased from 60 frames to 80 frames

Up Special (Hookshot)
Landing the hook now gives briggs both his double jumps back
(This should make recovering easier. If giving both jumps ends up being too strong I might nerf it to just giving 1 double jump back, but since his double jumps are so short I figured it might not be that bad)

Forward Special (Shotgun)
Close range hitbox is now slightly wider and moved slightly farther away from briggs
Close range hitbox now has extra hitpause
(The extra hitpause should make it easier to tell when King Briggs hits the close range shot, making it easier to tell when you’re using the shotgun effectively, it also has slightly more range which should make it a little more consistent)

Forward Strong (Bucket of Pyroblast)
Base Knockback buffed from 7 to 7.5
Knockback Scaling buffed from 0.7 to 0.9

Down Strong (The Chopping Block)
Knockback Scaling buffed from 0.65 to 0.80

Up Strong (The Throne)
Knockback scaling on initial hit reduced from 0.2 to 0 (this will guarantee the first hit combos into the 2nd hit even on higher percents)
Knockback scaling on the throne hitbox buffed from 0.5 to 0.9
Knockback on top of throne hitbox buffed from 8 to 9
Knockback scaling on the top of throne hitbox buffed from 1.2 to 1.5

(King Briggs’ strongs should now be much better kill moves)

Down Tilt (Crown Ventilation)
move changed from 20 to 16 frames (should make it more useful in combos)

Down Air (Crown Pound)
Hitpause reduced


Update: 28 Jun, 2020 @ 11:14pm

v1.13

Hotfix
Down Strong (The Chopping Block)
- made the grab hitbox untechable (hopefully this fixes people rolling out of the grab)