Rivals of Aether

Rivals of Aether

King Briggs
Showing 21-30 of 31 entries
< 1  2  3  4 >
Update: 1 Mar, 2020 @ 5:09pm

v1.6
-Made Dtilt less spammy, limited to 3 cats out at once and buffed their damage from 2 -> 4
-Dstrong now comes out faster but doesn't hit as hard
-Fixed Fspecial sour spot taking priority
-Added Trummel & Alto interaction
-Added Feri Interaction
-Probably added spelling errors in the code

Update: 24 Feb, 2020 @ 2:26pm

v1.5

Update: 23 Feb, 2020 @ 6:31pm

v1.4

Siggneos Meter
-Charges a little slower

Shotgun
-Knockback reverted to before last patch
-hitboxes last 2 frames instead of 4
"Shotgun was better before the patch and the lower frames should stop Briggs from hitting enemies after the recoil"

Update: 23 Feb, 2020 @ 2:45pm

v1.3

King Briggs' UI has been redone to be more suited for a king! Along with some animations and sounds!
Meter should charge a bit faster!

Briggs Weights and Speeds have been redone heres the new ones:

dash_speed = 7
initial_dash_speed = 8
dash_turn_time = 10

djump_speed = 8

max_fall = 9
fast_fall = 13

air_friction = 0.04
ground_friction = .5
gravity_speed = .50

air_max_speed = 6.7

walljump_hsp = 6
walljump_vsp = 11
walljump_time = 32

"This should give King Briggs an easier time ledge guarding and recovering. (no longer falls like a brick)"

Forward Special (Shotgun)
-Now has a reload animation and reload takes a few frames longer
-Sweetspot knockback increased from 5 to 6
-Sweetspot knockback scaling increased from 0.75 to 0.85
-Sourspot knockback increased from 4 to 5
-Sourspot knockback scaling increased from 0.60 to 0.70
"This should make Shotgun a stronger kill move"

Down Strong (Chopping Block)
-Chopping Block is now a command grab instead of a stun
"This shoulds stop opponets from falling or sliding out of the range of the Axe Swing."

Down Special (Greater Pyroblast)
-Can now be hit during the endlag of the attack
-King Briggs' Outline will now glow orange when he is able to use Greater Pyroblast
"I forgot to give him a hurtbox during frames where he should have one, my bad my guys."
"Planning on adding a Weaker Pyroblast and Regular Pyroblast depending on how full meter is. Migh take a bit to animate."

Down Tilt (The King's Army)
-Cats come out slower and attack has more enndlag
"I plan on comming back to this move soon and reworking it. This should at least help make it less spammy for now."

Back Air (True Power)
-Hitboxes have been adjusted so hitting the sweetspot should be a little easier
-Sweetspot now has priority over the Sourspot
-Move has been given 4 more frames of startup
"Landing the move should be easier. Giving King Briggs a more consistant off stage kill move."

Update: 20 Feb, 2020 @ 9:04pm

v1.4

Update: 20 Feb, 2020 @ 8:57pm

v1.3

Update: 20 Feb, 2020 @ 4:02pm

v1.2

-Fixed sound effects of dSpecial when not fully charged

Update: 20 Feb, 2020 @ 2:34pm

v1.1

-Meter is now gained by hitting the enemy. 3 section of the meter are locked at the start of the match you'll need to fill up to that lock and then taunt to unlock the next section.

-Shotgun no longer uses Meter instead it has to reloaded every 2 shots. You can also now quickly fire the shotgun twice in a row.

-Visual Effect for Dair changed

-Partfall Sprites Finished

-Bair Sweet Spot Damaged Reduced from 18 to 16

-damage on Dtilt reduced from 3 to 2

-knockback scale on Dtilt changed from 0.1 to 0.2 (shouldn't be as spammy working on fixing cats up further for a future update)

-FStrong knockback increased from 6 to 7 and knockback scale increased from 0.5 to 0.7

Update: 20 Feb, 2020 @ 2:34pm

v1.1

Update: 19 Feb, 2020 @ 4:20pm

v1.0