Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
43件中 1-10 を表示
< 1  2  3  4  5 >
更新:6月18日 @ 0時06分
更新者:Volcano

Sync update.

更新:2月1日 @ 16時35分
更新者:Volcano

Change XXX.

-Matched the melee hit chance coefficient with the max hit chance, so that both are scaled correctly where 100 melee attack will result in achieving the max hit chance. This correctly allows the subtle differences in hit % to exist between minimum and maximum MA values, and most importantly allows high MA units to still have their full potential.

更新:2021年9月6日 @ 1時39分

(Additional tweak to previous change).

更新:2021年9月6日 @ 1時17分

Change XIX.

-Adjusted unit fatigue effects so that as a unit tires, it gets more slower in movement and charging speed so that exhausted stamina level is 50% of both.
-Adjusted unit fatigue effects so that rested and winded units have higher defense (once they get tired and worse, they will lose this bonus - this rewards the side that fights with rested units, as soldiers are able to dodge attacks and block with shields better).

更新:2021年3月8日 @ 18時55分

Change XVIII.

-Adjusted the forest charge bonus penalty to be consistent with the speed penalty.
-Removed the charge penalty from a few terrain types where it was not intended.

更新:2021年3月8日 @ 17時33分

Change XVII.

-Added a charge penalty to forest, shallow and deep water terrain (taken from newer games in the series).

更新:2021年3月8日 @ 16時21分

Change XVI.

-Adjusted the movement rate of forest and shallow and deep water to be more realistically slower.

更新:2021年2月20日 @ 20時45分

Synchronization update.

更新:2020年3月13日 @ 4時35分

Change XV.

-Reduced the "bonus" attack and defense for naval boarding from 10x to 2x. The standard game used a massive multiplier to speed up naval combat. Please see my Naval Battle Mod as this change supplements it nicely.

更新:2018年9月20日 @ 3時00分