Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
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更新:2014年2月17日 @ 0時08分

Accidental upload

更新:2014年2月16日 @ 23時55分

Accidental upload

更新:2014年1月30日 @ 11時17分

Change V.

-Updated for Patch 9 compatibility.

更新:2013年12月17日 @ 23時21分

Change IV.

-Increased the penalty to missile unit accuracy during fog conditions from -10% to -20%. This was done because it was felt that -10% was not a sufficent penalty to make a difference with the powerful missile units that exist in Rome 2.

更新:2013年12月11日 @ 21時35分

Change III.

-Small change to maximum "to hit" probability; was using a value 5% higher (33%) than 2x the ARB (28%), but felt that it was better to drop this 5% and go with what I originally intended (to make battles *slightly* longer in frontal attacks).

更新:2013年11月28日 @ 18時51分

Change II.

-Further reduced fatigue accumulation so that charging, climbing, combat, running (both man and horse), but not for light cavalry, are now 2x the original level. This was done because 1.5x was still not enough to discourage constant running and combat.

更新:2013年11月28日 @ 18時07分

Change I.

-Reduced fatigue recovery by 1/2 (idle, idle-rain, idle-snow). The problem with the original values is that it only takes a matter of minutes to recover full fatigue from exhaustion to fresh, where as in reality it should take at least twice as long in order to better stress and reward intelligent use of reserves.

-Increased fatigue accumulation by 1.5x for charging, climbing, combat, running (both man and horse), but not for light cavalry. This was done because fatigue accumulation does not happen fast enough from these activities, especially from running. In the standard game, you can essentially run halfway across the map before dropping one level in fatigue to "active". This change encourages approach marches (which gives more time to skirmish) as opposed to one side running completely up to the other and engaging.

(These changes are reflected in the description.)

更新:2013年11月27日 @ 13時07分

Synchronization update. (all previous)

更新:2013年11月27日 @ 2時46分

更新:2013年11月26日 @ 21時17分