Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
Visualizzazione di 1-10 elementi su 43
< 1  2  3  4  5 >
Aggiornamento: 18 giu, 0:06

Sync update.

Aggiornamento: 1 feb, 16:35

Change XXX.

-Matched the melee hit chance coefficient with the max hit chance, so that both are scaled correctly where 100 melee attack will result in achieving the max hit chance. This correctly allows the subtle differences in hit % to exist between minimum and maximum MA values, and most importantly allows high MA units to still have their full potential.

Aggiornamento: 6 set 2021, 1:39

(Additional tweak to previous change).

Aggiornamento: 6 set 2021, 1:17

Change XIX.

-Adjusted unit fatigue effects so that as a unit tires, it gets more slower in movement and charging speed so that exhausted stamina level is 50% of both.
-Adjusted unit fatigue effects so that rested and winded units have higher defense (once they get tired and worse, they will lose this bonus - this rewards the side that fights with rested units, as soldiers are able to dodge attacks and block with shields better).

Aggiornamento: 8 mar 2021, 18:55

Change XVIII.

-Adjusted the forest charge bonus penalty to be consistent with the speed penalty.
-Removed the charge penalty from a few terrain types where it was not intended.

Aggiornamento: 8 mar 2021, 17:33

Change XVII.

-Added a charge penalty to forest, shallow and deep water terrain (taken from newer games in the series).

Aggiornamento: 8 mar 2021, 16:21

Change XVI.

-Adjusted the movement rate of forest and shallow and deep water to be more realistically slower.

Aggiornamento: 20 feb 2021, 20:45

Synchronization update.

Aggiornamento: 13 mar 2020, 4:35

Change XV.

-Reduced the "bonus" attack and defense for naval boarding from 10x to 2x. The standard game used a massive multiplier to speed up naval combat. Please see my Naval Battle Mod as this change supplements it nicely.

Aggiornamento: 20 set 2018, 3:00