Arma 3
Warping Plague 1.10
Showing 1-5 of 5 entries
Update: 12 Dec, 2019 @ 4:01am

- added: survivors are physical units that can be found inside random buildings, mostly in certain areas marked daily on the map, and invited via mouse action. Number of areas and chances of finding anyone there depend on several factor including number of scouts hired, day count, survivors invited so far etc. Player will be sometimes notified about survivors in the vicinity, also their names will be visible at certain distance (cutomizable in initial settings menu); 

- added: towners without any job (idle) can be now "conscripted" via mouse action as player's subordinate group members, also via mouse action conscripted can be sent back to the town. New 3D icon should be displayed, if any of them become seriously irradiated. Big enough radiation dose can cause death of the towner;

- added: warpers activity may cause tremors sometimes, the closer to the Zone center, the stronger. It's rare, and especially at the beginning there's nearly no chance to actually experience them;

- added: it will randomly rain in the Zone now;

- added: post process visual effect during Zone exploration. It gets more and more prominent, the closer to the center player gets, where it would entirely change the look of the landscape. It is optional: can be disabled in initial settings;

- added: workbench, dedicated crafting GUI action at orange stash that integrates various crafting activities. Blueprints of weapons and cars can be now found during looting, but it's very rare except some special types of buildings (military/industrial);

- added: second container for keeping player's stuff next to the orange stash (hired guards will not take weaponry from that one);

- added: now the mortar, that can be found in two pieces and assembled, may be man by the player, not by the next hired AI guard, depending on new initial setting in the menu;

- re-balancing of town's resource production and storage capacity (more demanding);

- warper anomalies will now seriously affect vehicle's driving behavior, when close to the anomaly - riding into a warper not recommended;

- fixed: random CTDs cause at Zone exploration;

- fixed: weird cars driving behavior;

- fixed: strange grass/trees/etc. wind animations resets every 5 seconds;

- fixed: vanishing blue arcs pointing towards valuable stash after resuming saved game.

Update: 25 Nov, 2019 @ 5:11am

- fixed: materials found in supply crates could break town's economy with abnormal values.

Update: 21 Nov, 2019 @ 9:48am

- fixed: announcement about neutralizing The Fittest gang should be displayed only once.

Update: 20 Nov, 2019 @ 8:26am

- fixed: various issues, that could happen around map buildings activities (looting, utilizing) after resuming saved game;

- fixed: "No locations in range" message should not appear every map click (belongs to fast travel only).

Update: 15 Nov, 2019 @ 3:49am