Arma 3
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Warping Plague 1.10
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Malden 2035
DLC: Malden
File Size
Posted
Updated
23.783 MB
15 Nov, 2019 @ 3:49am
12 Dec, 2019 @ 4:01am
5 Change Notes ( view )

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Warping Plague 1.10

Description
A singleplayer, semi-randomized, real-time but turn-based open scenario for Malden. It's designed as multi-session long gameplay, recommended dosage: few turns per session.

You are Gregory Escher. As the only member of scientific staff, you survived inconceivable consequences of the experiment conducted on Malden. Now, while time is against you, try to rescue and evacuate as many, as you can from this surreal disaster. To do so, manage your town, defend it, explore to gather survivors, resources and necessary measurment data. Each day you can perform limited amount of activities and each day situation gets worse, so decide wisely and act efficiently.

BI Forums thread[forums.bohemia.net] - alternative non-steam downloads (non-Steam version is highly recommended due to Workshop bug that prevents resumption of saved games in Arma 3)

Non-Steam installation: download pbo file and put it into "missions" folder inside Arma 3 directory.


Credits

Scenario utilizes anomaly scripts by ALIAScartoons with his permission.


Optional content

Scenario will automatically detect presence of MBG Aliens Ground Forces mod by Mondkalb and use provided by it aliens as warper creatures if mod is detected.

Scenario will automatically detect presence of Artifact Zun Tavyl mod by Circumsoldier and use provided by it weapon as warper creature armament if mod is detected.


Known issues

Each mission, game or used mods update previously saved progress will be lost. It's Arma thing. Since at least mission updates should be expected, I would recommend using rather non-Steam installation to keep better control on mission updates.
119 Comments
darknight 30 May, 2021 @ 1:33pm 
aha, did miss this, thanks again mate, great idea this
Rydygier  [author] 30 May, 2021 @ 10:56am 
@darkknight, in case, you missed, here's the absolutely latest version:

https://forums.bohemia.net/forums/topic/222550-sp-warping-plague/?do=findComment&comment=3404164

it says "wip" but if/when I get back to this, it may be easily next official version, that fixes some issues present in Workshop version, so feel free to use it, should be safe and stable (I hope...).
darknight 30 May, 2021 @ 10:02am 
i have often enjoyed this , but apreciate its getting on, still would be great if you could spare time to update 1 last time :).
whatever though, thanks you for this
TNDKing 30 May, 2021 @ 8:10am 
Ahh kk fair enough maybe make a similar game but re-branded or different mission structure but have it similar in terms to the idea and modified to work around coop more? But yah would love to see it but understand why.
Rydygier  [author] 30 May, 2021 @ 1:30am 
I see some coop potential in this, but no such plans so far, sorry. It is usually very tedious to adapt complex, SP scripting to MP. Some features need to be completely redone or removed. Also things like literally tousands of simple objects spawned in this scenario possibly may impact MP badly making it no-go. Meanwhile I have no personal interest in MP and lots other stuff on my plate...
TNDKing 30 May, 2021 @ 1:19am 
Found this from the forum, any way / plans to turn this into co-op me and my friends would love to play this together.
Rydygier  [author] 15 Mar, 2021 @ 4:20am 
This one should be fixed in one of 1.20 wip versions, I would suggest to try the newest here:

https://forums.bohemia.net/forums/topic/222550-sp-warping-plague/?do=findComment&comment=3404164

No idea, when I'll be back to this project with official 1.20 update, so don't wait for it... :)
Sigma 14 Mar, 2021 @ 3:19pm 
Issue: if your favored vehicle is not the quadbike, then it is possible for the vehicle to glitch into another object, and explode after the "Next Day" change over, when it moves the vehicle from its last position, to the original position of the quadbike. This will sometimes merge it into the nearby house. Firstly, I suggest having it not re-position the vehicle during the "Next Day" change over, and secondly, that you remove/hide the BLU-King stall / terrain object (more space, and if the vehicle reposition is necessary, move it there).
Rydygier  [author] 13 Nov, 2020 @ 12:44am 
Thanks. IIRC WLA saving was scripted solution, pretty complex and probably not 100% exact, for sure nothing to be made quickly.

Just to be sure, we are on the same page, workshop's saving issue, although there are some workarounds to it known, IIRC again, is easiest to avoid by playing non-steam version of the mission.
Ozymandias 12 Nov, 2020 @ 8:11pm 
Just a suggestion for the save game issue (which is a killer!) - WLA Amalgamation manage to do an internals ave mechanism. NMot sure how that works but just an FYI!
Otherwise great mod man