Rivals of Aether

Rivals of Aether

Garchomp
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Update: 20 Jan @ 3:45pm

v1.49

Long time, no see!

-added a couple new alternate colors
-revamped CSS and portrait, courtesy of Sprite Star! (Known for creations like Olympia, Blaziken, etc.)
As well as some work from my girlfriend, MegaDiff!
-uhhhhh yeah that's about it! No MEGA changes just yet


...for now

Update: 13 Feb, 2021 @ 5:14pm

v1.46

Hi! Just some small changes, courtesy of community members!

-Ftilt 3rd hitbox damage = 15 -> 10
-Ftilt 3rd hitbox angle = 5 -> 40
-Ftilt 3rd hitbox bkb = 5 -> 8

-DAir sweetspot bkb = 10 -> 8
-DAir sweetspot kbs = 1.0 -> .8
(Thanks to Landkon for the suggestion)

-Added Kirby Copy Ability! (This was all the work of Snolid Ice. Thanks a bunch!)
-Game and watch can no longer absorb Down Special (Also Snolid Ice)

Update: 7 Jul, 2020 @ 12:13pm

v1.45

MAJOR BUG FIX - Upon death, Garchomp would delete his own as well as other character's articles. Pretty much breaking certain character's movesets. This somehow went undetected by me for months! MY B!! My quick fix was just allowing the sandstorm to remain active if Garchomp dies.

Down Special - No longer despawns upon death.

Update: 7 Jul, 2020 @ 12:09pm

v1.4

Update: 9 Feb, 2020 @ 8:16am

v.1.4

general - decreased knockback_adj 1.0>0.9 (increased weight)

jab 1 - decreased end lag 8>5
jab 2 - decreased end lag 13>8
jab 3 - decreased end lag 20>10
f tilt - decreased startup frames 6>4
n air - decreased landing lag 7>5
f air - decreased landing lag 6>4
b air - decreased landing lag 10>7
d air - decreased landing lag 9>6
u air - decreased landing lag 9>6
u strong - added 6 frames of soft armor before first hitbox comes out
f special air - added 7 frames of soft armor before hitbox comes out
u special - added soft armor for the 2nd and 3rd windows

Update: 6 Feb, 2020 @ 6:25am

v.1.3

d special - increased how long falling speed is slowed (making it easier to use offstage

Update: 3 Feb, 2020 @ 2:40pm

v.1.2

f special ground - adjusted and sped up animation fps during windows 3 and 4 (uppercut out of the ground), increased endlag 22>24
n special - increased sdi multiplier 1.5>1.9 (making it easier for opponents to escape)

Update: 1 Feb, 2020 @ 11:57am

v.1.1

nothin' but buffs!

jab - reduced startup frames 6>4
f tilt - reduced endlag frames on first hit 11>10, reduced startup frames on second hit 14>12
u tilt - reduced startup frames 6>5, reduced endlag frames 12>8
d tilt - reduced startup frames 7>6, reduced endlag frames 12>8
f smash - adjusted knockback angle 60>45
b air - added sourspot at the feet and as a late hit, reduced endlag frames 21>18, reduced landing lag 14>10
d air - reduced landing lag 11>9
dash attack - removed whifflag
n special - reduced startup frames 24>20
f special ground - reduced startup frames of digging into the ground 21>18, reduced startup frames of attacking from the ground 11>9
f special air - reduced startup frames 21>20,
u special - reduced startup frames 17>12

Update: 30 Jan, 2020 @ 6:45am

v.1.0

- added Up Special! Garchomp has a full moveset now!!!

- red attack trails on up and forward special now change color depending on the costume

u air - soft second hit now has hit lockout (sending enemies out of the sand veil)
d special - added soft armor frames after fully charging
f special air - Garchomp now pulls backward slightly during the first window, can now walljump during endlag window, increased damage 10>11, increased hitpause scaling 1>1.2

Update: 28 Jan, 2020 @ 6:08pm

v.0.9.5

- added aerial forward special! Hold the special button when hitting a wall to dig up to safety!

u air - increased sdi multiplier of first hit 1.5>1.9
d special - increased sdi multiplier 1>1.5, added vspeed and custom air friction to the charging window (making it easier to use offstage without dying), the sandstorm is now destroyed and cooldown is reset when its owner dies
u strong - reduced bkb of second hit 10>9
f special ground - increased horizontal speed 7.5>8.3