Rivals of Aether

Rivals of Aether

Garchomp
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Update: 26 Jan, 2020 @ 12:40am

v.0.9.1


jab - decreased bkb of jab1 and jab2 5>2.5
f tilt - decreased bkb of ftilt1 8>4, made it easier to connect to second hit
u air - decreased sdi multiplier 3>1.5
d strong - decreased startup frames 38> 25, increased endlag 13>17, made it easier to connect all three hits

Update: 25 Jan, 2020 @ 7:56am

v.0.9

- added grounded forward special!

jab - increased knockback and adjusted angle for jab1 and jab2 4>5kb, 45>60degrees
down special - increased cooldown of the big sandstorm by 70 frames (1.16 seconds)

Update: 24 Jan, 2020 @ 7:44am

v.0.8.6

- added Down Strong!

down special - the entire sandstorm is destroyed in Clairen's plasma field (not just the hitboxes), increased cooldown by 30 frames
forward strong - adjusted knockback angle 50>62

- added hit lockout to most moves (in order for them to be reliable kill options against an opponent trapped in sand veil)

Update: 20 Jan, 2020 @ 8:18pm

v.0.8.1

bair - increased hitbox active frames 3>5

Update: 20 Jan, 2020 @ 7:56pm

v0.8

-added down special! Unleash a sand veil that traps your opponents in place with multiple hits!

nair - increased kbg on softspot 0.5>0.7, increased kbg on sweetspot 0.7>0.9
up air - reduced sdi multiplier of first hit 6>3
nspecial - gains vertical momentum when used in the air, reduced air friction 0.2>0.1, projectile lifetime now resets upon parry (you can reflect this move better now)
ustrong - changed strong hitbox shape from rounded rectangle to ellipse (reduced range a tiny bit)

Update: 10 Jan, 2020 @ 8:43am

v0.7.5

-added taunt animation!
-added 3 new costumes!

general - increased walk speed 2.8>3, increased walk acceleration 0.2>0.4, increased double jump speed 10.5>11.5, increased max air speed 4.5>5.5, reduced air friction 0.18>0.08, reduced friction for all grounded normals

jab - removed whifflag, enlarged hitboxes of all hits
ftilt - removed whifflag, extended forward range of 2nd hit
utilt - enlarged sweetspot hitbox, removed sourspot hitbox
dash attack - enlarged hitboxes, reduced horizontal speed gain
fstrong - removed whifflag, increased kbg of the tip hitbox 0.6>0.9
ustrong - removed whifflag, reduced endlag of 1st hit 16>13, increased bkb 8>10 and kbg 1>1.2 of 2nd hit, extended upward range of 2nd hit
nair - enlarged hitbox and fixed sweetspot, reduced landing lag 12 > 7
fair - reduced landing lag 9>6
bair - enlarged hitbox, increased bkb 7>8, fixed animation to not mislead players as to when the hitbox is active
uair - reduced landing lag 12>9
dair - reduced landing lag 16>11

*Re-labeled the "major version" to 0 to reiterate that this is a work in progress.

*Edited the description to not exaggerate his airspeed.

Update: 27 Nov, 2019 @ 7:31am

v1.6

-added Up Strong! Tap strong again to use the second hit!!
-Jab: decreased jab1's damage 4>3

-you can now walljump out of the sandbert forward special lmao

Update: 27 Nov, 2019 @ 7:30am

v1.5.10

Update: 24 Nov, 2019 @ 12:33am

v1.5

-Added Neutral Special!

(Don't pay too much attention to the version number up top, it doesn't mean shit)

Update: 20 Nov, 2019 @ 11:01pm

v1.3.20

-ftilt: you can now cancel into the second hit by pressing the normal attack button!
-ftilt: decreased first hit damage 9>6
-up special: changed to a non-OP placeholder