A Hat in Time

A Hat in Time

Online Party Expressions
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Update: 31 Aug, 2019 @ 9:01pm

Additional bugfix

Fixed expressions for Wireframe Bow Kid (through Online Party Plus) not working.

Update: 31 Aug, 2019 @ 8:21pm

Bugfixes: Version 1.2.3

* Fixed expressions sometimes being broken until a new expression update was sent. Thanks, Psoron!

* Fixed a typo that should improve the time it takes to check mod support.

Update: 10 Aug, 2019 @ 11:53pm

Major fix: Version 1.2.2

Fixed a nasty issue that would spam the logs to amounts in the gigabytes.
Issue was related to the custom data collector keeping components it shoudn't, potentially causing problems down the line.

Update: 6 Aug, 2019 @ 4:38pm

Left a readme file blank (whoops). Fixed.

Update: 5 Aug, 2019 @ 1:39pm

Mod Support Update: Version 1.2.1

Implemented a system to allow mod creators to specify different expression components for online players than the local. Guide will be updated soon.

Update: 30 Jul, 2019 @ 3:29am

Hotfixes

* Online players with Wireframe equipped will now use regular Hat/Bow Kid expressions if the costume is not synced.

* Custom playables using supported base game expressions will no longer always be treated as having a split mesh.

Update: 28 Jul, 2019 @ 9:41pm

Hotfix

Forgot to comment out some debugging stuff.
Nothing to be worried about, but you probably don't want to be seeing that pop up constantly.

Update: 28 Jul, 2019 @ 9:21pm

Overhaul update: Version 1.2

This update involves a complete review and rewrite of the code, brining many changes, big and small.

* Anything involving processing every online player now processes one player per frame to reduce potential lag spikes.

* The expression component to use is now sent by the local player instead of being determined by the receiver.

* The above change makes it much simpler and easier to playable character and custom skin mods to support OPE. A guide for this process will be made soon.

* Incompatible expression components will now be ignored to reduce overhead.

* Players without OPE but who are still wearing costumes with special faces will now have their faces corrected, too.

* Playable characters with the same index for face and eyes will now have costume faces corrected with less overhead.

* Updated detection of when OPP is using a more detailed model. Fixes expressions not working for certain skins when OPP's skin sync is enabled.

Update: 20 Jul, 2019 @ 6:14pm

Bugfix: Version 1.1.3

* Further fixes to expressions not working when Online Party Plus' skin sync is enabled. Affected skins were "no skin," and simple and texture dyes.

* Virtual Kid excluded from list of skins that get expressions applied to them. Not a bugfix, but should reduce some overhead.

* Playables whose expression components do not work on ghost players will not be applied anymore. Should reduce some overhead

Update: 15 Jul, 2019 @ 6:53pm

Bugfix: Version 1.1.2

* Fixed default cases defined by custom skin creators being ignored.