Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
A apresentar 1-10 de 17 entradas
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Atualização: 15 de fev. às 10:39

Version 1.12.7
Changelog[github.com]

Added altitude offset, minor visual changes to minimize horizontal width

Atualização: 17 de jan. às 15:05

Version 1.12.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/573327ace0641b0489a0c2758d8068be5161cbba

Added acceleration mode enum to allow users to switch between m/s2 and g's for accel display. Also added units to displayed quantities.

Atualização: 10 mar. 2022 às 14:48

Version 1.10.2
  • Added animated title screens

Atualização: 22 abr. 2021 às 14:39

Version 1.9.1
  • Changed how script background is set to help with sync

Atualização: 3 jan. 2021 às 11:59

Version 1.9.0
  • Added vertical speed indicator
  • Improved text box text centering
  • Gave pull up text box more padding so text is easier to read
  • Centered subtext to avoid clipping on some text panels

Atualização: 1 dez. 2020 às 11:35

Version 1.8.1
  • Added buffered average to terrain derivative to smooth out noise
  • Made use of bugfixes to Ini

Atualização: 12 jun. 2020 às 11:33

Version 1.7.0
  • Workaround for Keen's broke ass sprite caching system. Sprites will now be forced to draw on servers periodically.

Atualização: 1 mai. 2019 às 17:45

Version 1.5.0
  • Added collision imminence indicator. Two arrows will move towards the center of the screen the sooner a collision is detected

Atualização: 30 abr. 2019 às 18:43

Version 1.4.6
  • Reverted "Collision warning time threshold" back to 5 seconds after my shit reflexes lead to me smashing into the ground (Better safe than sorry)

Atualização: 30 abr. 2019 às 18:32

Version 1.4.5
  • Refined terrain height derivative. AH will now give a pull up warning if the terrain height suddenly drops (IE: passing over a hill)
  • Reduced default "Collision warning time threshold" to 3 seconds (from 5) since this new terrain height derivative is more sensitive