Space Engineers

Space Engineers

Whip's Artificial Horizon Redux
Zobrazeno 1–10 z 17 položek
< 1  2 >
Aktualizace: 15. úno. v 10.39

Version 1.12.7
Changelog[github.com]

Added altitude offset, minor visual changes to minimize horizontal width

Aktualizace: 17. led. v 15.05

Version 1.12.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/573327ace0641b0489a0c2758d8068be5161cbba

Added acceleration mode enum to allow users to switch between m/s2 and g's for accel display. Also added units to displayed quantities.

Aktualizace: 10. bře. 2022 v 14.48

Version 1.10.2
  • Added animated title screens

Aktualizace: 22. dub. 2021 v 14.39

Version 1.9.1
  • Changed how script background is set to help with sync

Aktualizace: 3. led. 2021 v 11.59

Version 1.9.0
  • Added vertical speed indicator
  • Improved text box text centering
  • Gave pull up text box more padding so text is easier to read
  • Centered subtext to avoid clipping on some text panels

Aktualizace: 1. pro. 2020 v 11.35

Version 1.8.1
  • Added buffered average to terrain derivative to smooth out noise
  • Made use of bugfixes to Ini

Aktualizace: 12. čvn. 2020 v 11.33

Version 1.7.0
  • Workaround for Keen's broke ass sprite caching system. Sprites will now be forced to draw on servers periodically.

Aktualizace: 1. kvě. 2019 v 17.45

Version 1.5.0
  • Added collision imminence indicator. Two arrows will move towards the center of the screen the sooner a collision is detected

Aktualizace: 30. dub. 2019 v 18.43

Version 1.4.6
  • Reverted "Collision warning time threshold" back to 5 seconds after my shit reflexes lead to me smashing into the ground (Better safe than sorry)

Aktualizace: 30. dub. 2019 v 18.32

Version 1.4.5
  • Refined terrain height derivative. AH will now give a pull up warning if the terrain height suddenly drops (IE: passing over a hill)
  • Reduced default "Collision warning time threshold" to 3 seconds (from 5) since this new terrain height derivative is more sensitive