RimWorld

RimWorld

Desynchronized: Tales and News (v2.0.0)
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Update: 20 Mar, 2020 @ 4:52am

Minor update to HugsLib news file to fix potential unexpected mod incompatibility.

Update: 11 Mar, 2020 @ 6:18am

Even the strong can, one day, become weak. The v2.0 branch provides basic support of the mod for vanilla v1.1.

Version 2.0.0: Changelog
  • Updated to RimWorld v1.1 (parallel to existing v1.0 version (v1.7.*))
  • Pawn Kidnapped now uses the vanilla Pawn Lost thought family instead of the custom Pawn Kidnapped thought family
  • Disabled custom fix for unblocked Colonist Left Unburied thought since this fix should already be in vanilla game
  • Rewritten code that patches vanilla behavior
  • Add/fix selling bonded animals now gives relevant Bonded Animal Sold thought to pet owners as required by v1.1
  • Disabled integrated Psychology compatibility until further notice
  • Dementia patients no longer forget news when Confused Wandering starts
Known Issues
I have noticed that Psychology is currently experiencing a no-update breakdown. This is similar to what happened to ClosedDoors back when RimWorld v1.0 was released. I won't be providing support to any Psychology until both sides (Psychology and here) have settled down.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find the source code and previous versions, among other things about this mod.

Update: 31 Jul, 2019 @ 4:49am

Life is full of stories; it's just whether you wanna pay attention to them. The v1.7 branch will focus on adding more types of news for your Colonists to share.

Version 1.7.0: Changelog
  • New feature: Built-in Psychology support; now also handles Bleeding Heart, Desensitized, etc.
  • More Trad-Chinese translations 填補了繁中翻譯的各空洞
  • Some texts from v1.6 now open for translation
  • Fixed some bugs
    • No more NullReferenceException while transmitting news by ignoring invalid news entries
    • No more double My Organ Was Harvested debuff (Oooh yeah)
  • Cleaned up some more code
Known Issues
There are some problems with the current way of "handling" caravan member news transmission. It is found that vanilla RimWorld never had *any* code to let caravan members interact with each other, so the current way of relying on social interactions will not work. A workaround is needed.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find the source code and previous versions, among other things about this mod.

Update: 16 Jul, 2019 @ 7:27am

Well, it's not like it will do anyone good if I keep withholding updates, so here ya go.

Version 1.6.3: Changelog
  • New feature: pawns with Alzheimer's now forget news when they begin to "wander confused"
  • New feature: you can now see how pawns died (hediff) in the news tooltip
  • Slight improvement to the news UI
  • Fixed some bugs
    • Added more safety checks with the relation tracker
    • Tale-news can now be generated in caravans too
    • Duplicate translation string for "kidnapped" removed
  • Code cleaning here and there
Version 1.6.3.1: Changelog
  • Clarification: pawn deaths caused by Prepare Carefully will be excluded by the TNDBS to fix exceptions
  • Restored missing textures in v1.6.3 (did I forget to include them?)
Known Issues
There are no outstanding known issues.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find source codes, feature elaborations, detailed changelogs and previous releases.

Update: 9 Jul, 2019 @ 10:33am

Need some tome to investigate crashes

Update: 8 Jul, 2019 @ 11:16am

Well, it's not like it will do anyone good if I keep withholding updates, so here ya go.

Version 1.6.3: Changelog
  • New feature: pawns with Alzheimer's now forget news when they begin to "wander confused"
  • New feature: you can now see how pawns died (hediff) in the news tooltip
  • Slight improvement to the news UI
  • Fixed some bugs
    • Added more safety checks with the relation tracker
    • Tale-news can now be generated in caravans too
    • Duplicate translation string for "kidnapped" removed
  • Code cleaning here and there
Known Issues
There are no outstanding known issues.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find source codes, feature elaborations, detailed changelogs and previous releases.

Update: 9 Jun, 2019 @ 3:31am

*Insert Spongebob Squarepants brain meltdown scene*

Version 1.6.2: Changelog
  • Various improvements to the existing tale-news interface
  • Optimized some codes
  • Fixed some bugs
    • Fixed out-of-bounds error when a pawn who does not remember any news attempts to transmit a news
  • Made offerings to the One True God of RimWorld, Randy Random, to quell the spirits
Known Issues
I hope there are no bugs this time around. Afterall, Randy is hard to please.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find source codes, feature elaborations, detailed changelogs and previous releases.

Update: 6 Jun, 2019 @ 2:50am

The North remembers.

Version 1.6.1: Changelog
  • New concept: forgetfulness - tale-news with sufficiently low importance score will be forgotten by pawns
    • News importance scores are updated once every 3 in-game hours
    • News with score < 1 will be forgotten before the next score update
    • News which no pawn can remember will be marked as "permanently forgotten"
    • Details of perm-forgot news are discarded, dead pawns are released, etc.
  • Adjusted calculation of news importance for "pawn died" news
    • Importance now scales to body size of the dead pawn; deaths of larger pawns (e.g. megasloth) is more significant than death of smaller pawns (e.g. chicken)
    • Importance now decays slower if news recipient finds the news shocking (e.g. by eye-witness); changes not retroactive
  • Added more French translation (credits to Mihokyo)
  • Fixed null-reference bug introduced in v1.6.0
  • The news tracker UI now auto-close when the menu main tab is clicked
Known Issues
Re-calculation of news forgetfulness may take some time if you already have a lot of tale-news accumulated in your playthrough. You may lag out a bit during the process. I may optimize this process in a later version.

The introduction of forgetfulness means that RuntimeGC users may now clear a significant number of accumulated dead pawns using RuntimeGC. This should return performance levels to what it should have been. Just wait for about 3-6 in-game hours, and run that world-pawn cleaning function.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find source codes, feature elaborations, detailed changelogs and previous releases.

Update: 4 Jun, 2019 @ 3:30am

The North remembers.

Version 1.6.0: Changelog
  • New feature: new main tab for this mod
  • New feature: new tale-news UI to let us view tale-news in-game
  • The tale-news UI can either display the list of all tale-news or simply display how much tale-news an individual pawn knows
  • Removed all previous settings in the Mod Settings section; the mod has grown large enough such that fine details are tedious to manage
  • Added mod setting: configure whether the new tale-news UI should auto-pause the game
  • More texts available for translation
Known Issues
There are complaints of late-game lag related to the use of this mod. This is simply a flaw in the currently-incomplete system. Please hold out for a few more days (no more than 7 days), because the fix is coming.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find source codes, feature elaborations, detailed changelogs and previous releases.

Update: 30 May, 2019 @ 11:55pm

Bug fixes! Another round of bug fixes for version 1.5.3!

Version 1.5.3: Changelog
  • Fixed bug: users without RuntimeGC should no longer receive errors of "unable to patch", etc.
  • Fixed bug: more refinements in calculating faction-faction goodwill
Known Issues
There are no new/outstanding known issues.

You may visit the GitHub repo Issues page here[github.com] to see the latest list of known issues.

Concluding Notes
If you would like to include your error logs when reporting bugs, you may use PasteBin ( https://pastebin.com/ ) or HugsLib's log-sharing feature.

Check out the GitHub repo here[github.com] to find source codes, feature elaborations, detailed changelogs and previous releases.