RimWorld

RimWorld

Desynchronized: Tales and News (v2.0.0)
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Update: 2 Feb, 2019 @ 4:46am

Version 1.4.1 hotfix.

Changelog
  • Resolved bug: NullReferenceException when ticking pawn; pawn comes from a savefile with previous version(s) of this mod installed.

Check out the GitHub repo here[github.com] to find feature elaborations, detailed changelogs and previous releases.

Update: 1 Feb, 2019 @ 6:30am

Version 1.4! We have finally reached a development milestone.

Version 1.4.0: Outline
  • New concept: Tale-News (TN). A TN is a representation of an in-game event that has occured. The list of in-game events that can be represented by the TN system will be expanded in the future as development continues. Details are on GitHub.
  • New behavior: TN spreading. When doing chit-chat and deep-talk, the initiator has a small chance to tell the recipient one entry of TN. Details are on GitHub.
  • New settings: You have the option to disable the TN-spreading behavior (which is enabled by default). Consult your Mod Settings for details.
  • Known issue: (Steam only) Mod size boomed back up to 20MB. PublisherPlus died after the recent RimWorld update.

Check out the GitHub repo here[github.com] to find feature elaborations, detailed changelogs and previous releases.

Update: 17 Jan, 2019 @ 7:36pm

Version 1.3.4! The mod is restructured once more to counter the bugs introduced in the previous restructuring...

The "information system" is near its completion.

Version 1.3.4: Outline
  • Rewritten data structures to kill bugs that occur in the saving/loading process
  • (Residue bugs from previous version's savefile may still be around, but should be less severe)
  • Included "Prisoner/Colonist sold" into the "information system"
  • Fixed bug: Gifting Colonists to Factions via drop-pods should now give mood debuff; this debuff applies to those in the map where the pods were launched
  • Fixed bug: Bloodlust pawns should no longer get "Killed Someone" when they kill animals
  • Flavour texts for "Colonist Kidnapped" and related Thoughts now open for translation

Check out the GitHub repo here[github.com] to find the detailed changelogs and previous releases.

Update: 6 Jan, 2019 @ 5:16am

Version v1.3.3 hotfix. Yare yare daze.

Changelog
  • Resolved critical bug: pawns dying should no longer throw NullReferenceException
Check out the GitHub repo here[github.com] to find the detailed changelogs and previous releases.

Update: 4 Jan, 2019 @ 10:56pm

Version 1.3.2 hotfix!

Changelog
  • Resolved critical bug: pawns dying should no longer throw NullReferenceException
Check out the GitHub repo here[github.com] to find the detailed changelogs and previous releases.

Update: 4 Jan, 2019 @ 3:47am

Version 1.3.1! Restructuring of the mod is in progress. And soon, I will be able to complete the long-awaited "information system" that will form the identity of this mod.

College is resuming soon, so expect slower progress.

Version 1.3.0: Outline
  • Most code has been rewritten in compliance to the new standard
  • Internal logic update: executions are now considered as another form of death
  • Fixed bug: banishing a bonded animal should now correctly give Bonded Animal Banished instead of Colonist Banished (oh lol)
Check out the GitHub repo here[github.com] to find the detailed changelogs and orevious releases.

Update: 27 Dec, 2018 @ 7:02pm

Version 1.3.0! I originally planned to upload a version 1.2.2 a few days ago, but couldn't make it, so now, we have this huge update to Desynchronized: the version 1.3.0!

Version 1.3.0: Outline
  • Major rewrite of underlying code to conform to the "information system" standard
  • Effects of existing features are unchanged
  • Kidnaps: now has all the family-relation Thoughts like "my grandfather was kidnapped", "my cousin was kidnapped" etc.
  • Banishment: new placeholder letter for when you banish a Colonist
  • Executions: new placeholder letter for when you execute a Colonist/Guest (Prisoners are technically Guests)
  • Organ Harvests: no new features (i.e., should work just as before)
  • Slight (maybe non-noticable) optimization: game no longer attempts to give out thoughts when pawns are downed
  • Fixed bug: Colonists should now not know about Executions happening outside of their home map (for real this time)
Check out the GitHub repo here[github.com] to find the detailed changelogs and orevious releases.

Update: 20 Dec, 2018 @ 10:03pm

Version 1.2.1! More Thoughts have been added to follow up with v1.2.0's general direction.

Version 1.2.1: Outline
  • Mod now no longer contains the Harmony library
  • Added some new Thoughts related to Colonist kidnapping
  • Added new Thought: Prisoner released dangerously
  • Fixed bug related to Colonists dying while being carried
To reduce clutter, the changelogs displayed here are simplified.

Check out the GitHub repo here[github.com] to find the detailed changelogs and previous releases.

Update: 14 Dec, 2018 @ 4:26am

Version 1.2.0! I will be adding in Colonists' reaction towards Kidnaps, and will have to rely on y'all fellow translators out there to complete the job.

Version 1.2.0: Outline
  • Added new thought: Colonist Kidnapped
  • More kidnap-related thoughts to come in the v1.2.* family
  • Added non-functional code that will be used to implement the Information Barricade
We are slowly getting to the Information Barricade...

That's all!

Update: 7 Dec, 2018 @ 5:05am

Version 1.1.0! Now the basic features of this mod are complete.

Version 1.1.0: Outline
  • Added: Colonists don't know about Banishments, Sold Prisoners, and Deaths; basically, Colonies are now separated from each other by an information barricade
  • Added some support to Fluffy's Mod Manager
  • Fixed Colonists still knowing about Prisoners Executed/Died
  • Significantly reduced Workshop file size thanks to PublisherPlus
  • Changes from a "Gulag mod" from a "censorship mod"
I think I will resort to provide weekly updates to this mod. Motivates me to do things in the midst of finals and what not.

That's all!