Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Umbra Class: Definitive Edition
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Update: 28 Jun, 2020 @ 9:16am

Version 1.2.3
Nerfed the Daggers that Ezuri sells the player.

Balance Improvements:

  • Reduced the number of Daggers Ezuri has for sale.
  • Implemented a level curve to the Daggers for sale, meaning higher tier weapons don't appear until higher levels.

Update: 3 May, 2020 @ 2:50am

Version 1.2.2
Minor bugfixes to the Daggerfang and Bouncing Blade skills.

Bug Fixes:

  • Fixed an issue where Daggerfang/Shadowfang and Bouncing Blade/Divergent Dagger were sporadically not dealing their full damage.
  • Fixed an issue where Bouncing Blade/Divergent Dagger were dealing twice their intended damage.

HUGE shoutout to Icoza for flagging these issues and investigating them further. You're awesome :)

Update: 6 Feb, 2019 @ 1:49am

Version 1.2.1
Buffs to the newly-tweaked Daggerfall/Chaos Crash skills.

Balance Improvements:

  • Increased Daggerfall/Chaos Crash's projectile damage from 70 to 110.
  • Increased Daggerfall/Chaos Crash's cast range from 8m to 13m.

Update: 4 Feb, 2019 @ 6:15am

Version 1.2.0
Big improvement patch, containing several quality of life improvements, tweaked skills, and balance changes. All of the Umbra spells have been given updated visuals, so it should be a lot nicer to play with!

Balance Improvements:

  • Reduced duration of Bleeding/Fading on Daggerfang/Shadowfang from 2 turns to 1 turn.
  • Both dagger projectiles on Daggerfang/Shadowfang now hit the same target.
  • Projectiles on Daggerfang/Shadowfang now have a slight arc.
  • Increased range on Daggerfang/Shadowfang from 8m to 10m.
  • Reduced cooldown on Daggerfang/Shadowfang from 3 turns to 2 turns.
  • Improved skill icons for Daggerfang/Shadowfang.
  • Increased Shade Fury's range from 5m to 6m.
  • Reduced range of Bouncing Blade/Divergent Dagger from 13m to 10m.
  • Projectiles on Bouncing Blade/Divergent Dagger now have a slight arc.
  • Smoke Bomb now may also damage the caster as well as other characters.
  • Changed Preemptive Tactics' bonus from Movement to Movement Speed.
  • Chaos Crash no longer has a 25% chance to set Stunned, Poisoned, or Fading.
  • Chaos Crash now has a 100% chance to set Fading.
  • Widened the impact ring of Daggerfall/Chaos Crash, meaning targets will be typically hit by 1-2 daggers only.
  • Significantly increased projectile damage on Daggerfall/Chaos Crash.
  • Dance of Death now applies Fading for 2 turns up from 1 turn.
  • Reduced Tumultuous Strike's Stunned duration from 2 turns to 1 turn.
  • Tumultuous Strike's Scoundrel requirement is now correctly 4 up from 3.
  • Reduced Hasted duration on Umbral Leech from 2 turns to 1 turn.
  • Increased Vampiric Hunger duration on Umbral Leech from 1 turn to 2 turns.
  • Master of Order now deals Piercing damage instead of Physical damage.
  • Significantly reduced the impact ring of Master of Chaos, meaning targets at the center may easily be hit by each projectile.
  • Reduced execute threshold on Master of Order from 25% to 20% vitality.
  • Increased execute threshold on Master of Chaos from 15% to 20% vitality.
  • Improved skill icon for Master of Chaos.
  • Draining Slash no longer applies Bleeding.
  • Challenge of the Blade/Challenge of the Shade no longer fully-heals the victor.
  • The victor of Challenge of the Blade/Challenge of the Shade now immediately gains 1AP.
  • Significantly increased the damage taken should you lose the Challenge of the Blade/Challenge of the Shade.

New Skills:
  • *NEW* Basic Attack (Chaos):
    • Perform a basic attack, converted into Chaos damage.
    • This skill is usable in both Order and Chaos forms, and is only available if Way of the Umbra is currently in Memory.
    • The skill is added for free and occupies no memory slots.
    • NOTE: You will need to remove Way of the Umbra from memory and then reactivate it to gain the new skill.

Bug Fixes:
  • Fixed an issue where Way of the Umbra was not stance-swapping in certain situations.
  • Fixed an issue where the Veiled Assault/Dark Passage skillbook was incorrectly named |Nimble Leap skillbook.

Other Improvements:
  • Improved VFX for all skils.
  • Significantly improved wording on all skill tooltips.
  • Added a new book icon for Elite skills, to help differentiate them from normal skills in trader and inventory windows.

Update: 27 Sep, 2018 @ 12:19am

Version 1.1.3
Minor bugfixes.

Bug Fixes:

  • Fixed an issue where Blade Flurry's skillbook name was incorrect.
  • Fixed an issue where the mod was incorrectly modifying Throwing Knife's skillname.

Update: 20 Sep, 2018 @ 9:13am

Version 1.1.2
Minor improvements.

Other Improvements:

  • Improved Ezuri's dialogue options.
  • Added a warning message for players who have not yet enabled OdinCore.

Shoutout to LaughingLeader, Kalavinka, and The Composer for their suggestions and tips!

Update: 18 Sep, 2018 @ 1:06pm

Version 1.1.1
Minor bugfixes.

Bug Fixes:

  • Fixed an issue where skills would not swap form if they were learnt in an extremely specific and niche manner.
  • Fixed an issue where Ezuri was appearing as level 1 in Fort Joy, rather than level 4. NOTE: This may not appear as resolved on existing saves, but is a minor issue.

Other Improvements:
  • Improved the tooltip on Preemptive Tactics.

Update: 16 Sep, 2018 @ 5:58am

Version 1.1.0
Added integration with OdinCore.

Bug Fixes:

  • Removed a debug skillbook from being available as an item drop.

Other Improvements:
  • Cleaned-up Blade Dance's tooltip.
  • Rewritten the stance change script. Should be more reliable, especially when used in combat.
  • Improved colours on Elite skill tooltips.
  • Improved cast animations on Elite Umbra skills.

Update: 9 Sep, 2018 @ 11:24am

Version 1.0.3
Added GM mod support. Various small improvements.

Balance Improvements:

  • Increased Daggerfang/Shadowfang's base damage from 77 to 80.

Other Improvements:
  • Added GM mode support, allowing you to try-out the new skills with ease.
  • Moved Ezuri outside Fort Joy back to his original spot.
  • Improved the cast animation on Way of the Umbra to look less like an attack is being used.

Update: 6 Sep, 2018 @ 8:11am

Version 1.0.2
Added a respec option via Ezuri, the Umbra skill trader.

Bug Fixes:

  • Removed a test skill from Character Creation which was not intended to be accessible - ChloroTest - Human.

Other Improvements:
  • Characters can now respec using Ezuri whilst in Act 1 / Fort Joy. Be sure to empty your inventory as some items may be lost.