Garry's Mod

Garry's Mod

ttt_poolparty
Showing 1-10 of 16 entries
< 1  2 >
Update: 31 May, 2018 @ 2:42pm

Minor Fixes

Update: 29 May, 2018 @ 10:15am

Final Update

Update: 28 May, 2018 @ 10:53pm

Optimization Update

Update: 24 May, 2018 @ 12:12pm

Major Update

- Reworked the map
-- new stone textures
-- new stone walls
-- new props from cs:go
-- reworked 3d skybox
-- changed geometry and added new paths

-Added new features
-- 40 Player Spawns
-- new traitor traps
-- a secret room (with 1 secret traitor trap)

-Cubemaps
-- Compiled with LDR and HDR
-- "Fixed" Cubemap problem

Update: 19 May, 2018 @ 3:24am

Compiled with LDR only

Update: 18 May, 2018 @ 9:01pm

I found the problem

-> I deleted every vtf after a compile except cubemapdefault and cubemapdefault.hdr
-> I built cubemaps with LDR and HDR
-> mat_hdr_level 0 / 1 are working because LDR is working (cubemapdefault)
-> I extracted the cubemapdefault.hdr and I couldn't open it so it was defect
-> thats why mat_hdr_level 2 was so weird
-> replaced cubemapdefault.hdr with another one
-> mat_hdr_level 2 is working now

Finally I found that stupid problem

Update: 18 May, 2018 @ 8:37pm

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Update: 18 May, 2018 @ 7:31pm

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Update: 18 May, 2018 @ 7:29pm

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Update: 18 May, 2018 @ 7:23pm

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)