Garry's Mod
ttt_poolparty
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Aggiornamento: 31 mag 2018, 14:42

Minor Fixes

Aggiornamento: 29 mag 2018, 10:15

Final Update

Aggiornamento: 28 mag 2018, 22:53

Optimization Update

Aggiornamento: 24 mag 2018, 12:12

Major Update

- Reworked the map
-- new stone textures
-- new stone walls
-- new props from cs:go
-- reworked 3d skybox
-- changed geometry and added new paths

-Added new features
-- 40 Player Spawns
-- new traitor traps
-- a secret room (with 1 secret traitor trap)

-Cubemaps
-- Compiled with LDR and HDR
-- "Fixed" Cubemap problem

Aggiornamento: 19 mag 2018, 3:24

Compiled with LDR only

Aggiornamento: 18 mag 2018, 21:01

I found the problem

-> I deleted every vtf after a compile except cubemapdefault and cubemapdefault.hdr
-> I built cubemaps with LDR and HDR
-> mat_hdr_level 0 / 1 are working because LDR is working (cubemapdefault)
-> I extracted the cubemapdefault.hdr and I couldn't open it so it was defect
-> thats why mat_hdr_level 2 was so weird
-> replaced cubemapdefault.hdr with another one
-> mat_hdr_level 2 is working now

Finally I found that stupid problem

Aggiornamento: 18 mag 2018, 20:37

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Aggiornamento: 18 mag 2018, 19:31

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Aggiornamento: 18 mag 2018, 19:29

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Aggiornamento: 18 mag 2018, 19:23

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)