Darkest Dungeon®

Darkest Dungeon®

Werewolf - New Class
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Update: 7 Oct @ 2:35pm

• Added a limit of 1 Werewolf per party
• Removed the workaround that prevented Savage Feast from healing other Werewolves (it wasn't working properly under rare circumstances and it's not needed anymore anyway)

Update: 6 Oct @ 4:54pm

Reverted previous changes for Savage Feast skill

Update: 29 Sep @ 9:00pm

localization fix

Update: 29 Sep @ 5:31pm

Continuing the yearly tradition of reworking Feast skill!

Savage Feast skill:
• Now requires a Corpse to be present on the battlefield
• Can now be used from any rank (432 previously)
• Damage mod increased by 10% (to -50% from -60%)
• Lifesteal increased by 10% (to 60/65/70/75/80% from 50/55/60/65/70%)


Reverted.

Update: 25 Jun @ 6:20am

typo

Update: 25 Jun @ 6:18am

Changed tooltip for Bandage camp skill so it doesn't conflict with the Shrapnel class mod

Update: 20 Apr @ 2:10pm

Taunt skill:
• Changed icon border to neutral
Smoke Bomb skill:
• Target now does Defend animation (only works on modeless classes)
Midnight Howl skill:
• Changed icon border to orange

Update: 10 Apr @ 11:18am

Hobby camp skill:
• Increased stress heal to 15 from 12
Bandage camp skill:
• Additional heal now requires ally bleeding instead of having 50% chance
Encourage camp skill:
• Replaced with Pep Talk

Update: 3 Apr @ 1:26pm

Horrendous Roar Skill:
• Now has a chance to stress self too (rather than just allies)
• Increased chance to cause stress to 20% (from 15%)

Update: 4 Mar @ 9:58am

Leashing Belt trinket no longer gives DMG buff on miss