Space Engineers

Space Engineers

Block Combinations V2
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Update: 22 Oct, 2020 @ 5:25pm

Switched Metal Grids of Vent combo blocks to Motors to match newer vanilla build costs

Update: 13 Sep, 2020 @ 4:53pm

  • Switched to new BlockVariantGroup system
  • Added support for the new Rotation options on LCD/Text Panel combo blocks
  • Increased max light intensity for all Light combo blocks to match newer vanilla max intensity (was 5, now 10)
  • Power requirements of Vent combo blocks reduced (apparently Keen reduced vanilla power consumption since I last checked these)
  • Switched Damage Effect and Damage Sounds to latest versions in definition files
  • Fixed missing PanelingColorable strip on LOD1 Passage combo block LOD1 models, this strip didn't exist on vanilla blocks when these mod blocks were made
  • Fixed all Interior Passage combo blocks having a texture issue on LOD2 models due to Keen changing the texture positioning so all of my UV maps didn't line up any more
  • Changed some instances of PanelingColorable material to Decals material on Passage combo blocks to match never vanilla Passage block materials
  • Increased opening speed of Passage Doors to match newer vanilla door speeds
  • Decreased opening distance of Passage Doors to prevent the doors clipping through the sides of the blocks
  • Fixed positioning of doors in the block preview for Passage Doors
  • Adjusted Passage Door frame ends to prevent texture and UV distortion and better match vanilla Passage block ends
  • Back end file restructure to make file management easier with so many blocks

Update: 3 Jul, 2019 @ 7:30am

Fixed 'Button Panel + Window 1x1' and 'Button Panel + Window 1x1 Inv.' acting as though they only had one assignable button instead of four. Thanks to Xese for bringing this to my attention.

Update: 10 Jun, 2019 @ 7:14am

Fixed missing collision on some of the new Window/Conveyor blocks, thanks to Torse Poil for bringing these to my attention.

Update: 23 May, 2019 @ 1:50pm

Added 6 new Conveyor/Window/Window Square combinations as requested by Sinvisible to give some more orientation possibilities.

Update: 9 May, 2019 @ 6:56am

Updated the flight seat and passenger seat combo blocks to use the newest vanilla seat models
- This also brings the usable LCD panels on the flight seats
- Fixed the seat highlighting to match vanilla seats
- Fixed incorrect PCU value for flight seat combo blocks, they were 15 and should have been 50

Fixed some issues with incorrect textures on some of the original combo blocks

Removed some unused model files which were somehow left in the mod folders

Note: Although this isn't a major update, I did have to rebuild all of the original models the mod shipped with because my original files for those models had become corrupted. I'm pretty sure there wont be any bugs, but if you notice any issues I've managed to miss then let me know.

Update: 29 Mar, 2019 @ 4:50pm

Increased collision on the base of all catwalk combo blocks to make them better for targeting with tools - Thanks to Laserak for bringing this to my attention

Added PCU to all blocks to make the mod more 'server friendly' (sorry this took so long)

23 New Blocks Added:
3 Interior Wall + LCD/Text Panel Combos
3 Interior Wall + Light Combos
1 Air Vent + Window (Grill Style) Combo
8 Catwalk + Sensor Combos
3 Interior Passage + Ladder Combos (the glass fronted versions can eject you if you press F/T to get off the ladder, use Space instead)
4 Raised versions of normal Catwalks (they occupy the block beneath the model, so it allows for more custom placement options)
1 Vanilla Button Panel shifted forward slightly (this is to allow you to combine it with the new 'Interior Wall + Text Panel Raised' for buttons right under the text panel)

Update: 19 Sep, 2017 @ 4:47pm

Fixed odd preview with flickering textures (some materials were using AlphaMask technique when they should have been using Decal).

New blocks added, 22 in total.
6 New Button Panel Combos
8 New Catwalk Light Combos
4 New Passage Combos, 2 with windows on the front to form an airtight passage, 2 with the windows and a light inside
4 New Catwalk Pillar Combos

Adjusted the scroll wheel options, now each category has it's own scroll option for the hotbar as the list was getting pretty long to have them combined in one.
Types are;
Lights
Button Panels
Air Vents
Text Panels
Cockpits
Conveyors
Doors
CubeBlocks (non functional blocks)

Update: 9 Sep, 2017 @ 6:31pm

Fixed incorrect mount points and mirroring data for Conveyor Tube Curved + Window Square

Update: 5 Sep, 2017 @ 2:11pm

Fixed some LODs using wrong textures
Fixed conveyors not being hidden in GMenu

Added:
Conveyor Tube + Window Square (non airtight)
Conveyor Tube Curved + Window Square (non airtight)

Passage with Door
Passage with Glass Door (Credit to Darth BioMech for letting me use his interior glass door models)

Catwalk + Window 1x1 Flat
Catwalk + Window 1x1 Flat Inverted
Catwalk 1 Wall + Window 1x1 Flat
Catwalk 1 Wall + Window 1x1 Flat Inverted

Corner Cover Wall (I've simply made them intersect on the corner, if people want I can adjust them so they don't intersect, I just personally liked how they looked)