ARK: Survival Evolved

ARK: Survival Evolved

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Castles, Keeps, and Forts Remastered
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Content Types: Mod, Structures
Tamaño
Publicado el
Actualizado el
688.444 MB
25 JUL 2019 a las 9:48
6 JUN 2021 a las 21:56
14 notas sobre cambios ( ver )

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Castles, Keeps, and Forts Remastered

Descripción


Mod ID:
1814953878
Publicly Released:
25/07/2019

This mod will work on any and all maps.

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]





Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Features
Over 200 versatile building parts
Multiple Cosmetic Variants
Stackable Foundations
Corner Pillars
Fully Paintable Parts and Regions
All engrams are now pre-added to CKFR masonry table
(You are not required to unlock the Engrams, This is done for you when opening the masonry table)
Enhanced Snapping
Vanilla Floor Sizes
Vanilla Snap Compatible
True no collision on placement.
Adobe Cooling on all parts

3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent

Each building part also features multiple cosmetic variations and all parts and variants are fully paintable.

-> Cosmetic Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations stack, step, and snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CKF_Config]
CeilingIsFoundation=false
DisableFoundationStacking=false
StackedFoundationHasFullHP=false
SettlerIsStone=false
SettlerIsMetal=false
SettlerIsTek=false
VillagerIsWood=false
VillagerIsMetal=false
VillagerIsTek=false
KeepIsWood=false
KeepIsStone=false
KeepIsTek=false
DisableAutomaticDoors=false
PickupWhenDamaged=false
DisablePickupDelayTimer=false
DisablePickup=false
StructureCraftingSpeed=1
StructureCookingSpeed=1

**If you are running CKF:R and CKF:SF both INI configs can be placed under the same header.
**Only one instance of each INI command line is needed


A more in-depth explanation of INI-settings and values can be found pinned to the discussion board.

Mod Summary

CKF has had a major overhaul, everything in this mod has been completely remade from scratch in order to bring you a much greater experience when using Castles, Keeps, and Forts. CKFR now uses Vanilla floor sizes and shapes for easier mixing with vanilla and other mod floors.

CKFR parts also use an enhanced snap system, walls now snap side to side, as do the roofs and even around corners, leading to a more enjoyable building experience, greater structural integrity and more ways for you to realise your epic builds.

All the parts in CKFR are fully paint-able with multiple colour regions, and multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.

At the request of many of users, this mod has also now been registered with the Beacon App to allow users to to more easily add this mods items to spawn beacons on their servers.

This mod contains building and construction parts, there are no decor items within the mod. If you wish to decorate your builds, there is a wide variety of existing decor mods available on the steam workshop such as Medieval Props, Eco Decor and RP decor. The decor items used in some of the user submitted build images above will be found within those decor mods.

CKF Team Members
ExileAcid - Developer
Gimilkhad - Extensive testing, influence upon the direction of the mod and feedback.
former;
eNc - Henrik - Extensive testing, influence upon the direction of the CKFR platform and feedback.

Mod Discord and Support
If you\'re having an issue you can\'t figure out or just want to hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)
[discord.gg]
https://discord.gg/NNc23xQ

Special Thanks to all who participated in the pre-release testing of this mod!
CKFR Community Volunteers;
Gimilkhad - Extensive and highly detailed bug reports, community tester
Nevcairiel - community tester
Aethyrea - community tester
Red Mustang - community tester

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlon Merlons Defence Defensive Town village Structure Structures ancient historic history palace glass switchable selectable prison jail cell dungeon bars barred CKF CKFR


Discusiones populares Ver todo (139)
407
29 MAR a las 13:50
FIJO: Servers running this mod
eNc | Henrik
332
15 AGO 2023 a las 21:14
FIJO: Suggestions
eNc | Henrik
179
24 OCT 2023 a las 4:17
FIJO: Bug reports
ExileAcid
1.610 comentarios
Σmpress 3 MAY a las 12:34 
Please bring back the changer tool choices for walls I really miss the old ones that brought fantasy and stuff to Ark. Houses are so boring with black brick and tan stone.
Agent X Top Secret 9 MAR a las 14:25 
ASA pls
Chaotika 22 FEB a las 13:34 
Would love this in ASA :O
Sunny 14 FEB a las 2:01 
do you update this mod fpr Crossplay ASA?
Incarn 4 FEB a las 17:23 
FYI. Using Structures Plus Autocrafter, You can put the CKF crafting bench in it, which then allows you to instantly craft all the recipes in the bench.
Incarn 4 FEB a las 13:11 
Yeah, if I put it to 0.001 it definitely slows the craft speed to a crawl, but above 1 it has no speeding effect.
Chief 4 FEB a las 9:54 
You have the correct header with brackets with 1 line space between other header sections above or below, and placed at the bottom of your gameusersettings.ini?
Incarn 3 FEB a las 20:28 
Just tried 5. No difference to 1
Chief 3 FEB a las 18:41 
Have you tried 5?
No maximum is listed in the .ini discussion
Incarn 3 FEB a las 17:29 
Does the StructureCraftingSpeed have a maximum?
I have set it to 1000000, 10 and 1 and it seems to have no effect at all.
If I set it to 0.001 then it makes it crazy slow, but I really want it faster.