Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Note: If you do encounter 2 of them in one station. talk to only one at a time. go and get the first travelers glyph, then talk to the other one, and go and get his glyph.
I hope this help you. It really doesn't need all of those steps
I know for a fact this works, as i just did it yesterday completing the current Expedition. I had all glyph's in about 2 hours, and getting glyph's was not my priority. it can be done much quicker.
im doing a living ship an im mising 4 glyphs
One caveat worth noting: The Cadmium and Emeril drives add small boosts to a starship's jump range. Removing only the Cadmium drive reduced my ship's maximum jump distance by 19 light years (LY). Removing only the Emeril drive reduced that distance by 26.9 LY. Removing both reduced it by their sum (45.9 LY). (Whether those numbers are constants, or computed relative to something like the hyperdrive's base range in a particular ship, I don't know.) So, players trying to maximize a ship's jump distance may wish to keep the redundant drives.
Also, for anyone who was unaware, you don't need the Cadmium Drive anymore if you have the Emeril Drive, and you don't need the Emeril Drive either once you get the Indium Drive. The game doesn't tell you this.