Cities: Skylines

Cities: Skylines

235 ratings
2019 Chevrolet Express Passenger Van
   
Award
Favorite
Favorited
Unfavorite
Assets: Vehicle
File Size
Posted
Updated
3.112 MB
8 May, 2017 @ 8:27am
6 Apr, 2019 @ 5:47pm
3 Change Notes ( view )

Subscribe to download
2019 Chevrolet Express Passenger Van

In 2 collections by ninjanoobslayer
Vehicles by ninjanoobslayer
861 items
Civilian Vehicles by ninjanoobslayer
85 items
Description
American 12-Seater Passenger Van



UPDATED 4.6.2019. For Save Compatibility, the in game name remains 2016 GMC Savana Passenger.

The trusty Express chassis can be used for more than delivering cargo. It can be used to transport lots of people from place to place all at once. Let this classic American van do the hard work for your business.

[discordapp.com]


Other Versions

New Models



Old Models



[www.paypal.com]

Model Information

3032 Tris
1024 x 1024 Texture
Colors (updated for 2019): Red Hot, Summit White, Black, Kinetic Blue Metallic

Purchased model

Prop

Stats are the same as the default residential vehicle (Station wagon). Use Advanced Vehicle Options Mod to change it to fit your needs.

[www.patreon.com]
16 Comments
This looks cool :D I´ll see if it fits my small town
Amayasnep 6 Apr, 2019 @ 11:29pm 
YAAASSS! What a beautiful new model.
ninjanoobslayer  [author] 8 Jan, 2018 @ 9:17pm 
@phale it's for up to one family, which is 4 people at most.
phale 8 Jan, 2018 @ 9:13pm 
Do cims actually carpool or is every vehicle for one person only?
ninjanoobslayer  [author] 18 Nov, 2017 @ 6:21pm 
No, I know, I just thought you wanted the Rims...anyways my newer work uses more polys on the wheels and the body too
Eep² 18 Nov, 2017 @ 6:11pm 
Just the general overall shape of the wheel and wheelwell (yes, where the wheel is on the car body). It's too segmented and "boxy". Like, in https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQs4TwIrzVSp4JTEDgyKiwQ-xKoHDIsHwRvzbHU8biSoKE7eSFG you can see how the middle sphere edges look like your wheels and wheelwells. If you just double the polygons (triangles) on them it will make them look smoother. Surely you know about this basic 3D modelling concept already so I apologize if I am dumbing this down too much for you.
ninjanoobslayer  [author] 18 Nov, 2017 @ 5:47pm 
oops sorry, I understand what you mean by wheel wells, it's not the actual wheel, it's where the wheel sits.
ninjanoobslayer  [author] 18 Nov, 2017 @ 5:46pm 
by the wells, I think you mean the rims right? I won't be adding axle/hubcap polygons. Of course my newer vehicles have more wheel polys, but I will always texture in the rims instead of making detailed rims.
Eep² 18 Nov, 2017 @ 5:45pm 
Huh? You obviously have polys (polygons made up of triangles) on wheels (and wheelwells) or else they wouldn't render at all. You just need a few more "segments" so it doesn't look so angular. So, you know, like, more curved `-._.-' instead of \_/.
ninjanoobslayer  [author] 18 Nov, 2017 @ 5:39pm 
@Eep, my newer vehicles have more wheel polys. I'll never make wheel well polys because its going to strongly affect the performance.