Arma 3
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Dynamic Combat Ops - Sahrani
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
태그: Tag Review
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2.703 MB
2017년 3월 4일 오전 8시 34분
2017년 9월 9일 오전 12시 49분
변경 사항 32개 ( 보기 )

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Dynamic Combat Ops - Sahrani

baby yoda executed by the state님의 1 모음집
Dynamic Combat Ops
아이템 12개
설명
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
댓글 23
Noeヅ 2023년 6월 9일 오후 6시 16분 
I cannot run it on the server,The log says:No entry 'bin/config.bin/CfgWorlds.takistan' .
xXRampageDadXx 2022년 9월 1일 오후 11시 05분 
Has anyone else had an issue in Coop on this where the host and enemy AI are the only ones that can do any damage?
Alexoss 2021년 12월 26일 오전 4시 12분 
man you can do random ops for this map
https://steamproxy.net/sharedfiles/filedetails/?id=2289328265
[MO] Martin 2020년 3월 7일 오후 3시 24분 
And the next very nice Dyn,-Mission, - great work, - thanks !! :NATO:
paul cheenis 2019년 8월 2일 오후 5시 13분 
is there any way to come in by boat?
Andbrew 2018년 8월 11일 오전 2시 05분 
It seems that generating the objectives takes forever now!
gho$t. 2018년 5월 4일 오전 11시 14분 
Also, the AI units are not doing anything on their own in either game mode- my squad as well as other units i see are just standing around the base. I see a chat message when i first start and they are saying they are enroute to "sector C" for example, but no units are actually moving.
gho$t. 2018년 5월 4일 오전 11시 12분 
Sorry but I am new to "high command" and controlling AI. I looked up high command controls though and pressing CTRL+Space doesnt do anything, it remains just as me + the units in my squad just like any other scenario.

I selected "Cog in battle" as well as the other mode and neither mode allows me to do anything differently.. any idea what i'm doing wrong? Thanks in advance.
Griz 2017년 7월 22일 오후 12시 38분 
Really hoping for DCO on some community maps like Beketov, Bornholm, FATA, ect.
Falls 2017년 6월 3일 오후 3시 31분 
correction, i cant gain access to my character... the game just keeps showing cinematic angles of the map.