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i havent played SE in over a year and at least for the forseeable future, probably wont.
*if* i feel a sudden urge to come back to SE and build again, i will most certainly update both this and my other more "modern" designs to the newest standards.
but thanks, i will probably get around doing that this...year :>
GPS:Ponos-F1 + 2 raider drones:59586:161929:78289:#FF75C9F1:
GPS:Ponos-F1:1080306:136908:1754963:#FF75C9F1:
GPS:near Ponos-F1 + 2 raider drones:1087122:123229:1736478:#FF75C9F1:
The middle one has no drones, while the other two have raider drones that can be seen from a distance.
I just posted a video to demonstrate that the mayday signals are consistent and not random, and I used those as part of the demonstration (in case you want to see what I mean).
but nothing too significantly i think.
i can imagine, compared to my interior design, your refit looks almost cramped, not in a bad way though.
but yeah, i *do* like having easy ground access on my ships :>
huh, i actually have never found my ship as an SPRT spawn ingame so far, which is funny to me xD
but yeah, i dont know how the dev set it up to spawn, he never told me but as far as i know, this version right here isnt in the game, but the dev reworked my version a bit for one spawn, so that might be it but yeah, there is basically two versions in the game.
I'm now wondering if they used both of your versions in the game (since they have two configurations for the Mayday signals).
I found two completely different configurations for Prometheus (one with internal warheads and one with warheads near it on small asteroids, different colors too), so maybe they have two variations of your ship too. :)
I'm glad you like it. :) It took a while to figure out how to reshape it to fit stuff in while retaining as much of the original shape/style as possible.
Squeezing the full refinery with upgrades in is why the roof is slightly higher. :) I had to add half-blocks to cover both the refinery and the assembler. That worked out for covering the welders too.
I was trying to figure out how to keep the ground access, but figured the reactors were more important, plus the path in was blocked by the refinery's modules.
Funny about the pronunciation, I didn't even realize it was Greek (now I'll need to look that up). :)
the original reason for the flat top side of my ponos was that i was designing it as a shuttle craft that would have a cut-out on the underside of a bigger ship but i never got around to finishing the bigger ship as i was a bit frustrated with the proportions of that.
maybe in the future though :>
the one in the game is actually an older version, but then again so are the ones on my workshop since i havent really played space engineers in ages.
but i know what you mean, i really like its shape as well still to this day.
interesting though that you managed to cramp a refinery with 4 modules in there somehow.
you got that "Ponos" pronounciation pretty on spot i would say...then again i dont speak greek either so yeah :>
no ground access though! :p but seriously, interesting convertion...i liked the "somewhat armed" part when its blistering with turrets xD
I tried to keep the shape as close to your original design as possible, but did have to expand it just slightly to be able to fit everything in. I used a few of the newer blocks, and one mod (rotary airlock).
My reworked version has:
> Refinery (4x yield modules)
> Assembler w/2 efficiency modules
> 2 hydrogen engines
> 3 o2/h2 generators
> 2 ball turrets w/6 gatling guns each
> 2 interior turrets (underside)
> 3 autocannons
> medical station
> 3x gyros (IIRC, I remember it was one more than original)
> more thrusters (I think I added side and down h2 thrusters)
> 2 reactors
> 2 rotary airlocks
I made a video, in case you're curious. :) (I'm not monetized, so I'm not using this as a plug)
https://youtu.be/ydojIXvy4eY