The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Good Eating
   
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2 Aug, 2012 @ 2:06am
2 Aug, 2012 @ 3:25am
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Good Eating

Description
This mod alters the food-eating mechanics to be more useful and immersive.

This is to give you a reason to pick up food in the world. The pathetic healing effect granted by food in the vanilla game is useless, unless you carry about 40 pounds of venison chops around with you all the time, which is silly. And even then, you're stuck with the totally immersion-breaking experience of stopping in the middle of an intense boss or dragon fight to instantaneously scarf down enough food to feed the entire population of Whiterun for half a week, and then having that somehow result in your terrible burns and sword wounds vanishing.

Instead, I've made a simple change - instead of food healing you by 1-10 health, it fortifies your max health, stamina, or magicka (or some combination of the three) depending on what type of food it is, for a few ingame hours.

It's basically the same line of reasoning that many of the soups and stews already follow, just with a fortify effect instead of increasing regen. This was a fantastic approach to the concept and I haven't the slightest idea why Bethesda didn't apply it to other, easier-to-cook foods as well when it was such an elegantly simple mechanic that worked so effectively.

This provides you with a good boost that is helpful in gameplay, though not game-breaking, and gives you a reason to sit down every once in a while, even out of combat, and enjoy a good, balanced meal. And being deprived of food isn't actually damaging, you just lose a modest bonus, which is far less harsh than a lot of the survival mods out there.

The effect is fairly modest - only +5, +10, or +15 for most food types. This may not seem like much on its own, but when you get 2-4 food types at once (again, a balanced meal), you can enjoy a decent edge in combat, for at least a few fights. Even so, it's still only a modest advantage, but if you want something more potent, that's what potions are for.

This only affects cooked foods - raw meats and veggies will still have the same tiny healing benefits they've always had.

Benefits typically last either 4 or 8 minutes (or hours of ingame time). It may not seem like much, and it is less than things like Vegetable Soup and Beef Stew, which last 12 minutes. I may change it, but for now it seems fairly balanced to me - I typically take a good 8-10 minutes to complete half to three-quarters of a dungeon, unless it's a really tough one or I'm really moving slowly and methodically (for sneak attacks - I generally leave looting until the dungeon is cleared anyways). This means you'll either spend the later portion of the dungeon partially depleted, or stop for a quick snack so you're still decently-fed for the tough guys at the end (this is what the 4-minute food items like Salmon Steak and Grilled Leeks are good for.)

Cooked meats (Horker Loaf, Venison Chop, etc) will fortify your Health.
Cooked vegetables (Baked Potatoes, Apple Cabbage Soup, etc) will fortify your Stamina.
Treats and sweets (Honey Nut Treat, Sweetroll, etc) will fortify your Magicka.

A few exotic foods boost several stats at once, like Seared Slaughterfish, Mammoth Cheese Bowl, and Long Taffy Treat.

Should be compatible with most survival mods, all this does is change the effects granted by food.
22 Comments
rodbaker82 10 Mar, 2016 @ 1:28pm 
I bet if we checked your business card it would say, 'Super Genuis', because that's what this mod :steamhappy:is.
rcbecker1 26 May, 2015 @ 9:14am 
Great mod hope you finish your work on the other DLCs. It creates a realism feel to the game left out by Bethesda. And Keep it on steam to that's all I use.
Frikster 22 Dec, 2014 @ 4:01pm 
Can you please make a version where the effects last for 24 in-game hours? I like the idea of waking up and then eating a cooked meal which then in turn effects how my whole day will turn out. This is what real life is like after all. Food effects should be on the order of lasting a day IMHO. They should be so long so that you can stack different food groups over time (e.g. have meat for breakfast and vegetables for lunch then come evening you have two fortify effects easily).

As your current mod stands I have to eat a big varied meal just before entering a fight, which breaks the immersion and the point of the mod for me.
CorporalOdin 21 Dec, 2014 @ 8:21pm 
Could you add drinks too please? would be perfect cause what kind of dragonborn eats his chickenleg without his beer?
gloops1 25 Aug, 2014 @ 5:30am 
SurvivorX I really like and use this mod mate just as it is....I can't get it from Workshop anymore PLEASE make it available from Nexus will ya mate...please!
SurvivorX  [author] 25 Aug, 2014 @ 1:08am 
It's been a while since I did anything with this mod, I've been trying to find time to update it to include the Hearthfire and Dragonborn foods, as well as figure out how to do the scripting to add a notification that lets you know when the food runs out. Once I do that, I probably will put it up on the Nexus.
gloops1 24 Aug, 2014 @ 3:34am 
Will you put this mod on Nexus please?
The Questing Truck 17 Jun, 2013 @ 5:45am 
I like this mod but it seems to miss some cooked foods. Such as some of the stews.
Prankman 10 Oct, 2012 @ 10:53am 
Wonderful mod! Some foods don't seem to work completely though, the Apple Cabbage Stew and Mammoth Cheese Bowl specifically. Not sure if this is because of other mods I have installed or if its a bug with this one from recent updates. In any case, its great to see a mod that makes food worth something without trying to mimic Fallout's Hardcore starvation system.
SHiLLySiT 8 Aug, 2012 @ 1:50pm 
FINALLY! Something that doesn't dump a crap of hunger/thirst requirements on you when I just wanted better food effects. Thanks!