Arma 3
614 ratings
Dynamic Combat Ops - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.299 MB
17 Feb, 2017 @ 1:24am
9 Sep, 2017 @ 12:50am
37 Change Notes ( view )

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Dynamic Combat Ops - Tanoa

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
Popular Discussions View All (2)
2
24 Feb, 2017 @ 7:47am
steam doesnt download scenarios
Pablo Rodriquez
0
13 Jun, 2021 @ 8:03am
AI Squad Despawns when Player Squad Leader is revived.
zombie
106 Comments
MACA JP 17 Dec, 2022 @ 10:53pm 
This time I used Dynamic Combat OPS Mod to do a mission on Tanoa Island, but the mission was a remote island away from the main island and there was no means of transportation, and the AI did not accept the medic command and had to commit suicide and respawn. It was difficult to continue the mission.
Jonny Quest 25 Sep, 2022 @ 8:18am 
great missions, but for some reason when setting up the mission it quit letting me spawn vehicles.
Bonka 14 Aug, 2021 @ 6:07pm 
This doesn't work with ace arsenal like come on...
zombie 13 Jun, 2021 @ 8:01am 
Playing MP COOP with AI. Suddenly when the Squad Leader gets downed (Human squad lead) our entire AI squad despawns when he is revived. This started after we removed ACE Medical and went back to vanilla medical. I feel like it's just a setting that I'm missing. any advice?
5anitybane 28 Aug, 2020 @ 7:14am 
Just had a mission where we had to clear four sections, did them in the order of DCA, then got to sector B and combed a large city but didn't seem to find ANY more AI. Is there a rule of thumb of where to look to find sole lone AI that are probably cowering prone in a corner/bush/rock with this mob? Like, does it spawn only in certain building types?
Neil Old 7 Apr, 2020 @ 11:51am 
AI never revive me, but will revive each other.
[MO] Martin 8 Mar, 2020 @ 4:36pm 
Very very nice missions, - great work, - many thanks ! :NATO:
TrainEnthusiast69 4 Mar, 2020 @ 4:27pm 
Excellent series of mods! May I suggest a "unlimited ammo for friendlies" option?
Also, there seems to be an issue on the Dynamic Combat Ops scenarios where supports don't show up in the supports menu when selected beforehand. Thanks!
Murden 28 Feb, 2020 @ 7:14am 
First, thanks for this amazing mod. I have a question: How do I get to be a medic in this mission? I see that I can choose a loadout preset, but none of them are medics.
condottiere 2 May, 2019 @ 9:47pm 
Hi, mbrdmn. I really enjoyed DCO on Malden 2035, but when I tried this mission with single or multiple AOs, Tanoa has zero units, tasks assigned, or any activity. I can see that there are game logics placed on every notable map feature (towns, ferries, etc) and there's a blue crosshatched rectangular marker, but there's no activity anywhere on the map. This mission hasn't been updated since 2017, so I guess something has been broken?

I just checked the DCO Altis and Stratis maps, and they both load up fine, just like the Malden 2035 one. Of the 4, only Tanoa has an option for multiple AOs. Is the Tanoa a different version that somehow broke?