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Efficient batteries
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2017년 2월 16일 오후 5시 02분
2024년 4월 11일 오후 7시 30분
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Efficient batteries

LazyRed님의 1 모음집
My mods
아이템 3개
설명
Tired of batteries lacking efficiency? Worried you won't have enough power stored to last the night? Well worry no more, introducing the Maxum Efficient Batteries developed by Maxum Electronics. Leave those retro batteries behind and discover the secrets of modern technology.

Features
Efficient batteries: A mark up from your standard batteries with a 60% efficiency rating costing 60 steel and 2 components.

Hyper batteries: Furthering the technology behind storing electricity, Hyper batteries store energy at a whooping 75% and store 250 more watts of electricity as an added bonus costing 70 steel, 2 components, and 25 silver.

Ultra batteries: Representing the best of the best, Ultra batteries push power storage to the absolute limit with a tremendous 98% efficiency and the ability to store a monstrous 1500 watts costing 50 steel, 2 components, 15 plasteel, 20 silver, and 2 gold.

Save game compatible and compatible with most mods.

Want to increase the challenge? Check out the hardcore research patch made by crewd
https://steamproxy.net/sharedfiles/filedetails/?id=2012498420

Known bugs
Need batteries notification despite having the modded batteries.

Legacy Editions
B18: https://steamproxy.net/sharedfiles/filedetails/?id=1497452376
인기 토론 모두 보기(2)
4
2017년 8월 25일 오후 4시 50분
고정됨: Bugs
LazyRed
2
2017년 3월 20일 오후 4시 14분
고정됨: Suggestions
LazyRed
댓글 65
Revelence 2024년 4월 11일 오후 6시 59분 
Seems to work fine on 1.5 despite warning
Ralathar44 2021년 1월 11일 오후 3시 33분 
Just be happy and well :). If mods lapse, they lapse, someone will pick up the torch. Thank you for all the hard work on mods you've done until now and will do in the future :D.
LazyRed  [작성자] 2021년 1월 11일 오후 3시 06분 
Happy (late) New Year everyone, I apologize for the long delay for 1.2. I'll try my best to keep up on updates so another hiatus like this doesn't happen again. As always, if you find something is broken, please let me know.
Zandy man 2020년 11월 14일 오전 7시 43분 
Update please
More Than Anything 2020년 8월 16일 오후 2시 09분 
1.2 pls
pgames-food 2020년 4월 28일 오후 7시 01분 
hi thanks for efficient batteries :)

btw i can see how Random Research could be fun :)

im still trying to bring my 500+ v1.0 savegame into 1.1 and there are Tons of research still to unlock - even with the brain in a jar mod and bonuses below :)

https://steamproxy.net/sharedfiles/filedetails/?id=1851030679
(i'll have to try it in a new game sometime)
Ralathar44 2020년 3월 2일 오후 8시 35분 
:). It's mainly all the added mod researches combined with random researches that made me speed it up. When you've got 30 possible options instead of 10 at each tier it becomes hard for RNG to choose the ones you need to progress. So I end up clearing most of a tier of research before getting key technologies. It's especially bad with a few like misc robots with poor research organization. Since you can research all of the parts without actually researching how to craft the robots I've ended up in dumb situations where I could craft T3/T4 parts but could not craft a T1 robot lol.

Most mods that add research make them dependent on each other in a logical manner but a few just like throw up 15 researches without any gating and so it bloats the choices that can be randomly selected.
cyano 2020년 3월 2일 오후 8시 10분 
@LazyRed That's awesome, and of course you can add a link to it

@Ralathar44 I use "Change Research Speed" as well, though I like to set it to 4x. If you have a dedicated scientist or two in a colony, it doesn't take long for them to reach lvl 20, which makes research happen a little too fast for my taste. I'm in it for the long haul :)
Ralathar44 2020년 3월 2일 오후 3시 00분 
The combination of these 3 together means that research just kind of happens in the background without me needing to designate it and happens era appropriately almost exclusively. Feels alot more natural of a research flow. Changing the research speed to be faster helps compensate for the research time increase to progress you get from having alot of mod researches combined with the lack of guidance of being random.

I find I rather like that combo :).
Ralathar44 2020년 3월 2일 오후 3시 00분 
I'd recommend combining that patch mod with "TechBlock": https://steamproxy.net/sharedfiles/filedetails/?id=1970774610 . So that you can't just focus power through tech levels without doing at least a little research in that era.

If you're a masochist, like me, then also add "Random Research": https://steamproxy.net/sharedfiles/filedetails/?id=1374065851 . Random research makes your research random like it suggests.

I combine Random Research with "Change Research Speed": https://steamproxy.net/sharedfiles/filedetails/?id=1182992587 . Setting it at 0.6 was the sweet spot for me, making research take 60% as long (IE 40% faster).