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trait_long_lived = {
cost = 0
opposites = { "trait_enduring" "trait_fleeting" "trait_venerable" }
modifier = {
leader_age = 1000
leader_influence_cost = 1.0
species_leader_exp_gain = -0.5
}
}
ChangoFeroz - I haven't had a chance to actually test this in game beyond making sure it can be picked in the species creator, but it SHOULD affect all hirable leader types such as scientists, governors, admirals, and so on. And yes, the AI can pick the trait as well. I'm not sure if there is a way to turn that off.