Sid Meier's Civilization V

Sid Meier's Civilization V

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Tamriel The First Era v2.1
   
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13 Jul, 2012 @ 5:33pm
20 Jul, 2012 @ 12:55am
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Tamriel The First Era v2.1

Description
Tamriel, the largest known continent of Nirn. The land of the Elder Scrolls, is now yours to conquer, and rule as Emperor!
Will you lead the races of man in conquest and control of Tamriel's wealth, and territory? Will you unite the races of mer, and restore the Aldmeri Dominion to it's former glory, and rightful rule of the world? Will the Red Guard finally restore their once great sea empire, and venture across the world in search of new riches and new homes? Will you take up arms and defend the mystical land of Elsweyr from it's untrustworthy neighbors? Will you rise up as the mysterious leader of the Argonian people, and bring honor to your oppressed kinsmen across the continent?
Will you build a civilization that will stand the test of time?

This mod is finally close to finishing time! There is still always more to improve upon with geography and such, but I am pretty near done with this. I hope you all enjoy this, and find it to be an accurate recreation of one of the best fantasy worlds in gaming history! Have fun ruling Tamriel!

Thank you for all the support everyone, I really appreciate it!

Factions:
-Cyrodiil (Rome): Imperial Finances (Starts with 200 gold, instead of 50)
-High Rock(Celts): Cultured Kingdoms (Start with 60 Culture pts.)
-Summerset Isles (Siam): Open Society (Starts with Liberty policy)
-Hammerfell (Persia): Sea Nomads (Starts with Sailing)
-Anequina (Egypt): Elsweyr Confederacy (Starts in contact with Pellitine)
-Pellitine (Carthage): Elsweyr Confederacy (see above)
-Valenwood (Iroquois): The Wild Hunt (Starts with Archery tech)
-Skyrim (Denmark): The Blue Palace (May choose what city to build palace in, when chosen it cannot be changed)
-Morrowind (China): Military Engineers (Starts with Crossbow units, but not Machinery, first city starts with walls)
-Argonia (Japan): Hist Speak (First city starts with a shrine)

City-States:
-Orsinium
-Stros M'kai
-Tel'Vannis
-Fort Frostmoth (Solstheim)

Things to do:
-More City-Sates
-Make actual custom factions
-New Barbarian units
-Unique Tech tree
-Final touch-ups
-Finish Senario

Please feel free to edit and use the map as you wish, however, DO NOT upload this map, or use this map in any of your mods without my concent.

If you have any suggestions, or criticism, please feel free to leave a comment! I thrive on your feedback!

Again; Please leave feedback!
256 Comments
Good Praxis  [author] 7 Apr, 2019 @ 3:50pm 
I honestly don't know, I made this map so long ago that I can't remember if I placed the resources by hand or if they're randomly generated. You'd have to try it to find out
KakubsSVK955 6 Apr, 2019 @ 2:40pm 
nice work its better in map model than that different tamriel scenerio map pack but i have to ask if i have vox populi with added luxury resources will it mix/add it in?
sgtklink 17 Apr, 2018 @ 10:48am 
You should add Akivir. It could lead to interesting scenarios outside of Tamriel.
Yagan Don 21 Mar, 2018 @ 8:38am 
would be cool if you'd add Yokuda sometime
Good Praxis  [author] 19 Oct, 2017 @ 1:27am 
That's pretty fuckin deep man
JeffKoD 18 Oct, 2017 @ 8:39pm 
Think
Caligula 4 Sep, 2017 @ 12:53pm 
i feel like that Denmark and England should represend skyrim,as Denmark(nord skyrim) could start in Windhelm(i always wanna say Winterhold,tbh...) and England(Impierial Skyrim) could start in Solitude.
117Jorn 17 May, 2017 @ 10:10pm 
Uh, question: why should Japan be located at the Black Marshes? Wouldn't it make more sense for Japan to be Summerset Isles? Why not make it so Japan and Siam both occupy that area, forcing them to either work together or conquer the other?
Aven-0ul 27 Jul, 2016 @ 10:01am 
resources?
dwarfofhole3000 26 May, 2016 @ 10:32am 
Good map