Europa Universalis IV

Europa Universalis IV

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Common Universalis old version
   
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File Size
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301.185 MB
12 Sep, 2016 @ 3:09am
21 Dec, 2019 @ 3:05am
124 Change Notes ( view )
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Common Universalis old version

Description
Current Version: V4.8

Compatible with V1.29.X
We have uploaded a new version here so please subscribe the new one
https://steamproxy.net/sharedfiles/filedetails/?id=1942065576

Introduction:

Common Universalis is a total-overhaul mod that improves original gameplay in almost every aspect. While other mods keep adding new countries, provinces, religions, cultures and other stuffs, Common Universalis focuses on the 'engine'- how all those stuffs work toghter, how the world evolves from 1444 to 1836, and how human and ai players make decisions. In Common Universalis,every country can choose its own path to advance,every path has its problems,and every problem has its solutions.

Common Sense,The Cossacks,Mare Nostrum and Rights of Man DLC are strongly suggested for best game experience!


Key Features:

Government Capacity:
A country cannot rule infinite lands.Governing a province consumes Government Capacity,which comes from the "ruling races" of your country.If your empire has not enough population of its primary culture,you can reform your government and invite other "races"(cultures) to share the burden,which,however,will inevitably constrain the authority of your primary culture.


Dynamic Expansion:
- More than 4 different ways of expansion includes Province Auto-core(PAC).Wait or spend Military Power to reduce a province's nationalism,and you can gain a free core in the province;Slaughter natives to expand rapidly in the New World;Declare the Mandate of Heaven and form your own dynasty to gain the rulership of the whole China;Normal coring is more expensive but still applicable;Diplomatic expansion now requires careful planning.


State Features
- What are the differences between a large empire and a tiny state? Political things? Economic structure? Province development? Stability? Foreign affairs? Military? All included with full details in this mod.


Logic Behind History
- Why did the Europeans rush to the new world? How did countries choose from mercantilism and free trade? Where comes the inflation? Why should a country improve its capital? How could the Ottoman empire conquer the whole Mamluks in just a few years? How did the Ming dynasty decline ,and why did all reforms conducted by even the most capable emperors fail in the end? Why did tobacco planting in North America lead to the war against the natives? What are the strength and weaknesses of the steppe nomads?Why did the Spanish empire,once seemingly invicible,fade in the competition with other colonial powers? History has its own logic, so does the game.


Maximum Selectivity
- All contents and changes in this mod are thoroughly tested by players of different levels,and adjusted over and over until they are proven to be balanced enough.We try our best to make sure that there are no wasted ideas,buildings,government types,units or other meaningless factors in this mod,and ensure maximum selectivity for all playstyles from peaceful development to world conquest.


Urbanization:
Province development is re-divided to three types: Commerce, Production and Agriculture. They cannot be manually improved by investing Monarchy Power, instead, each of them has a seperate growth progress(Showed in 'Province Census'). When the Agriculture progress of a province hits 100, 1 Agriculture is gained. When the Commerce/Production progress hits 100, 1 Agriculture is converted to 1 Commerce/Production. Urbanization rate is affected by many factors - Literacy, buildings, Agricultures, province edicts, ideas, goods and so on.


Literacy :
Literacy reflects how 'civilized' a province is, and can be seen as the fourth type of 'development'. Literacy does almost everything as it should - speeding up Urbanization rate, increasing Governance Capacity, unlocking Institution spread and allowing province mobilization.


Province Edicts:
Provicne edicts offer players with more options


Mod Team:
Corpsemania - Creator,designer,leading scriptor,testor
Boffrand - Leading testor,scriptor
Jinkeloid - Previous Text editor,publisher,testor
Phillip Capet II - Text editor,publisher,testor


FAQ:
Q: Is this mod compatible with the Extended Timeline(or M&T,VeF,etc)?
A: No, this is an overhaul mod and for now this mod is not compatible with all mods that changes gameplay.It should work with most of map mods and UI mods,but not all of them.


Q: Does this mod support other languages?
A: No, since we are a Chinese mod team we don't have any ability to make this mod support any language other than English and Chinese.


Q: Is the mod a lot more difficult than vanilla?Is world conquest still possible in this mod?
A: Yes,the mod is designed for experienced players.If you are not a skillful player,please select normal or easy handicap,and pick a recommended country.World conquest is possible in this mod(for all countries in Very Hard level,even the Three Mountains),but much more difficult than the vanilla game.Our goal is to ensure that only the best players can achieve WC in this mod.

Q: Any recommended country?
A: France, Ottomans, and Ming are always good choices for a starter, and we'll post a recommended country for every new patch(except hotfix), and I'm sure you'll get new experience every time!

If you want to play the old version(v3.0),here is the link:
http://steamproxy.net/sharedfiles/filedetails/?id=539663681

Rating keeps a mod alive,so if you like this mod,please rate it, thanks!

Please give your feedback in the comment, Thank you.

You could also find us on the paradox forum[forum.paradoxplaza.com].
Popular Discussions View All (30)
315
23 Nov, 2019 @ 1:45am
PINNED: Bug Reports & Suggestion
Philippe Auguste
38
20 Dec, 2019 @ 6:50am
PINNED: Patch note
Philippe Auguste
18
14 Aug, 2018 @ 5:09pm
Future Plans & Wish List
Maximus
1,733 Comments
BlueArone 5 Oct, 2022 @ 1:33pm 
fr fr
Antelino 13 Oct, 2020 @ 10:25pm 
Why would you not link the new one in this one?
Philippe Auguste  [author] 11 Apr, 2020 @ 11:06am 
It's the old version. Try search the new one
faruk_tr 11 Apr, 2020 @ 9:47am 
doesn't work
Marble Worker 27 Mar, 2020 @ 6:29pm 
ok, this is older version.
Marble Worker 27 Mar, 2020 @ 6:24pm 
You must make a new game to let this impossibilities in eu4. Or hardcoding eu4, anyways hardcoding makes a new game. But i will look and possibly play your mod.
Maximus  [author] 21 Dec, 2019 @ 5:35am 
@All

It has been 4 years since I upload this CU version to steam. In order to let more steam players to know this mod, we have uploaded a new one(still named Common Universalis) and this one has been renamed and will cease to update.

Please search and subscribe to "Common Universalis" mod for further update.

Thank you all for years of support.
adriaan_schipper 21 Dec, 2019 @ 3:36am 
I started the game as Castile and Poland. In both cases I immediately got a popup saying "Government Reform abolished." Clicking ok crashed the game.

I have no other mods enabled.

The only DLC and immersion packs I have enabled are: Conquest of Paradise, Wealth of Nations, Res Publica, Art of War, El Dorado, Common Sense, The Cossacks, Rights of Man, Mandate of Heaven, Cradle of Civilization, Dharma, some music packs (Conquest of Constantinople, Fredman's Epistles, Fredman's Midsummer Epistles) and some unit packs (100 years war unit pack, horsemen of the crescent unit pack).
EmperorArmchair 20 Dec, 2019 @ 7:28pm 
@Maximus The mod is showing as Common Universalis Local and when I started the game with the mod on it seemed to start the vanilla game. Tried restarting but it didn't seem to work.
SunWhisper 20 Dec, 2019 @ 8:38am 
@Maximus thanks for the quick update ^^. Great work on this awesome mod.