RimWorld
761 avaliações
Remote Tech
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Mod, 1.0, 1.1, 1.2, 1.3
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2.972 MB
10/set./2016 às 11:24
19/jul./2021 às 8:24
30 notas de atualização ( ver )

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Remote Tech

Descrição
Remote Tech is a rich content mod focused on remotely detonated explosives. These allow to set up more effective and strategic base defenses, mine for resources, and many other things.
Early colonies and tribal settlements will benefit from low-tech makeshift explosives that can be made with renewable materials. The late-game is extended with advanced chemical charges and automated defenses.

Start by researching 'Makeshift Explosives' from the Remote Tech tab- this gives you access to basic explosives that can be made using the campfire and crafting spot. Place them using the build menu (Remote Tech category), then trigger them using detonator wire connected to a manual detonator.
More advanced explosives can be purchased from traders or crafted at the explosives workshop. After unlocking the remote detonator, explosives can be triggered via radio signal. The remote detonator can be upgraded with channels to divide your placed explosives into groups, to be triggered separately.
Follow the Remote Tech research tree to unlock more powerful technologies.

This mod can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=17285

Hope you enjoy.

The B19 version is still available, and can be found here: Remote Tech (B19)

My other mods: HugsLib · Allow Tool · Map Reroll · Defensive Positions
Discussões populares Ver todos (7)
3
13/jun./2021 às 8:32
AFIXADO: Remote Tech 2.2 Highlights
Symbolic
2
1/abr./2019 às 8:20
Remote Tech 2.0 highlights
Symbolic
0
27/mai./2022 às 10:50
Manual fix for bugged gas vent if you're using RIMMSqol with Remote Tech
Maciota
729 comentário(s)
CTH2004 16/jul./2023 às 8:42 
yup, that he is!

Honestly, he is doing it so fast, I suspect he is somhow accelerating time for himself and removed his need for sleep!
Nick 15/jul./2023 às 16:32 
@Mlie, you are amazing, thank you.
Mlie 15/jul./2023 às 13:54 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3004917209
Hope it helps anyone!
Nick 14/jul./2023 às 18:00 
https://steamproxy.net/sharedfiles/filedetails/?id=2012627964

https://steamproxy.net/sharedfiles/filedetails/?id=2999465928

Haven't tried them out yet myself, but am doing a playthrough now but they sound promising. One requires several other mods to work though
tegsamondo 13/jul./2023 às 1:25 
Any ideas on something similar for 1.4 peeps? Miss gassing unsuspecting traders to recruit
[+| CL rautamiekka 8/jul./2023 às 13:34 
@Syna

Amen to that. And it'll desync a multiplayer session very often.
Syna 6/jul./2023 às 14:58 
This good mod is dead. So sad
Judge Dread 28/jun./2023 às 11:52 
1.4 update?
Nick 3/jun./2023 às 12:54 
I miss this mod, the sleep gas was my favorite way of dealing with the people in ancient dangers.
Angrysquirrel 26/abr./2023 às 16:18 
If you could add 1.4 support....that would be great....and you wouldn't have to work this weekend.