Empyrion - Galactic Survival

Empyrion - Galactic Survival

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GBs-Efficient-MobileBase
   
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Blueprint: Capital Vessel
Etiquetas: Blueprint
Tamaño
Publicado el
Actualizado el
27.811 KB
28 AGO 2016 a las 14:05
18 JUN 2018 a las 21:09
4 notas sobre cambios ( ver )

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GBs-Efficient-MobileBase

Descripción
While not exactly aesthetically pleasing, this capital vessel will get you everything you need for a mobile base in efficient packaging. Uses less than 200w when thrusters/grav gens/etc are turned off and constructors are off, giving you days upon days of power (up to 500 hours, with only grow lights on!) without refueling. Two constructors (which can be upgraded to advanced when you have the parts), 27 grow plots, hyperdrive, tech 3 generators and fuel pods. Two fridges, food processor, healing pod, oxygen tanks and dispenser, and two passenger seats to bring your friends along with.

6 Minigun and 6 Cannon turrets to defend from aliens and other player factions, with under-slung AP turrets (Rifle ammo) to keep the vicinity clear of predators. It's not recommended to use this ship in space battles, however - its defenses are designed to be most effective while landed on a planet.

Two docking bays, both with ramps, that can easily accommodate most fighters and hover vessels (works great with GB's Battlewagon or the Ballista Heavy Fighter, see my other published ships).

Heavy combat armor outer shell protects the innards during drops into hotly contested areas (tested myself, by accident).

Requires no Erestrum or Zascosium, but you will need Sathium and Neodymium. Requires level 15 to fabricate.
9 comentarios
GasBandit  [autor] 18 JUN 2018 a las 21:10 
Fixed so it no longer requires Zasc and Erestrium!
GasBandit  [autor] 24 ABR 2018 a las 22:07 
Updated again. Unfortunately CV cockpits and such now DO require Zasc and Eres, so that can't be helped. However, I've also now added ventilators and switches that control hangar doors/ramps.
GasBandit  [autor] 18 MAR 2017 a las 10:13 
Updated blueprint to remove obsolete blocks and conform to maximum turret limitations.
GasBandit  [autor] 27 OCT 2016 a las 17:23 
@Nicon4454 unfortunately the latest patch changed rocket turrets to only work in space. But the minigun turrets should still work planetside.
Nicon4454 27 OCT 2016 a las 10:37 
Can not fire while on a planet
doggz1999 4 SEP 2016 a las 10:15 
These are my favorite. Simple and effective.
Kooter 31 AGO 2016 a las 23:48 
This is ingenious. I am about to take it on its first adventure.
GasBandit  [autor] 30 AGO 2016 a las 19:20 
@TheCurmudgeon not particularly well. This mobile base is not meant to be an attack ship, it is armored enough to get you down safe in most hairy situations, but all the big guns are on the roof to defend against incoming ships, it's meant to be parked somewhere on the ground, and you sortee out in fighters. To save power (Efficiency was a big part of this design), I only gave it enough thrusters to move itself at a reasonable rate, but it is not agile in any sense of the word.
TheCurmudgeon 30 AGO 2016 a las 14:45 
I really like this ship/base how does it manuver while attacking an alien base?