RimWorld

RimWorld

67 ratings
Wave Survival [Game Mode]
   
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860.419 KB
26 Jul, 2016 @ 9:55pm
27 Jul, 2016 @ 3:03pm
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Wave Survival [Game Mode]

Description
Description
Wave Survival Mode adds an entirely new and unique game mode to RimWorld.

This mode is designed to be more fast-paced and combat-focused than the standard game mode. It allows you to skip most of the tedious early-game resource grinding and slow buildup of vanilla RimWorld. Build your base quickly and then defend it from wave after wave of raiders until your colony inevitably collapses spectacularly.


Features
Fast Buildup
- When you start the game you will have 5 1/2 days to build up your base before the first wave hits. Use this time to bunker-down and make sure you are in a location that you can defend from invaders.

Waves of Raiders
- Once the raids begin you will be raided every 48 in-game hours.
- Raids start out small and grow at a steady pace with each wave. The raid sizes are determined by the number of waves you have survived, instead of the wealth of your colony.
- A timer counts down the exact time until the next wave, so you always know exactly how long you have to prepare.
- Every 4th wave will be a special raid, which can be either sappers, siegers, wargs or an animal psychic wave.


Resource Drops and Reinforcements
- Resource drops happen every 12 in-game hours. These resource drops bring you random amounts of building materials, enough food to keep your colonists fed, and occasional medicine, weapons and silver.
- New colonists will join on occasion to help you out. The lower your population is, the more likely you are to get reinforcements.
- Traders happen very frequently.


No Non-Combat Incidents
- All non-raider incidents are disabled. No eclipses, solar flares, or psychic drones to disrupt your defenses right in time for a raid. When you lose it won't be because the RNG had it in for you. You will die knowing you fought as hard as you could have.

No Interference With Standard Games
- Select the Wave Survival storyteller to play a Wave Survival game, or any other storyteller to play a standard game. Having this mod installed will not affect standard games in any way.


Notes
- To play the game mode, make sure you select the Wave Survival storyteller.
- The included Wave Survival Mode Default Scenario gives you an extra starting colonist, as well as the technology for turrets and the Orbital Trade Beacon that is needed in order to receive the daily resource drops.



Special Thanks
Special thanks to Philbro for contributing his amazing artistic talent to the mod. Check out more of his stuff on DeviantArt:
http://philbro.deviantart.com/
Popular Discussions View All (1)
1
23 Aug, 2016 @ 9:38pm
PINNED: How to tweak this mod to suit your play style
JustinNeedsCaffeine
61 Comments
Karlmaster 24 Jan @ 9:30pm 
The ancestor.
average AI 17 Jun, 2023 @ 6:51am 
we fight for his memory
AkaviriBlade 2 Jan, 2023 @ 10:07pm 
Here's a spiritual successor, 1.4 Winston Waves: https://steamproxy.net/sharedfiles/filedetails/?id=2734032569
Ratman 9 May, 2022 @ 3:18pm 
WINSTON WAVES
Orbit 3 Apr, 2022 @ 7:20am 
dead mod :(
Zachary 8 Oct, 2019 @ 3:58pm 
"contributing his amazing artistic talent"
[TNN] timelord Rabbit gromit07 26 Jun, 2019 @ 10:55am 
Kikohi, you are a god among men.
Lizy_Sticks 10 Apr, 2019 @ 8:44pm 
1.0 rebuild ? i wana try this with some of the other mods out there that adds guns and crazy raiders
么么拐旅站車兵 24 Dec, 2018 @ 1:17am 
good mod RIP
:steamsad:
concrete_dumpling.zip 16 Dec, 2018 @ 1:35am 
is there any toturial how to remade/port a mod, i really like this mod , i dont find a better replacement and i think i want to repack/remake it