Sid Meier's Civilization V

Sid Meier's Civilization V

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Sparks, Steel, and Steam: A Partial Conversion
   
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Description
Sparks, Steel, and Steam is my attempt to put together a compatible 'partial conversion'. Personally, I always find 'total conversion' mods like Nights a bit daunting - I want a fresh experience, but I don't want to have to relearn the entire game. Here, I'm trying to find my personal sweet spot for a combo that forces me to rethink my strategies and make new decisions, while staying fundamentally Civ V.

Core Mods:

The core of the collection are 4 mods; two which rewrite the tech tree, and two which add new mechanics. Around them, I have a collection of less critical mods, which shift the gameplay experience without completely defining it.

The tech tree is rewritten by two mods: 'Prehistoric Era' and 'Age Of Coal And Iron'.

Prehistoric Era (PE) adds an entire earlier era to the tech-tree, starting the player with the rather limited (but very cheap) Autocthon, and gradually building you up through cavemen and shamen to the main tech tree. It gives the clever player an opportunity to expand early, but doing so is a risk: you can't see resources to begin with, and must expand with the danger that you're settling in the wrong places. Although it adds a single era, the ramifications of PE on the tech tree run up to the beginning of the Medeival era.

After that, you get a few eras of the game you know and are used to. And then, just when you're about to hit the Industrial Era, history takes another turn and Everything goes Steampunk. The Age of Coal and Iron (ACI) changes the other end of the tech tree, and brings your game to another, very different theatre of war.

The other core mods are 'Barbarians Evolved' (BE), and 'City State Diplomacy' (CSD). Essentially, they attempt to counter the slight easyness of the current PE mod. PE gives you cheap, easily-fielded units; BE counters that with an implacable, dangerous enemy. PE, played right, gives you insane quantities of early-game cash; CSD stops you from simply buying your way to victory. Which is not to say that these are not worthy mods in themselves (as indeed are even the non-core mods in this collection), but their key purpose here is almost as a balancer.

Side Mods:

Please note: These mods are still highly recommended! The top ones in particular are not just optionals!

  • Unlimited Barbarian XP Mod: I've yet to determine if this is functional with BE, but gameplay wise it's critical to keeping the Barbarians from your door.
  • Promotions Expansion Pack: this synergises extremely well with the Unlimited Barbarian XP mod, and adds some more strategy to combat choices when fighting the barbarian hordes.
  • 3rd/4th Unique Component: Every mod collection should include these. They greatly add to strategy and replayability by making each civ feel more unique to play.
  • Emigration: I haven't yet fully tested how well this works, balance-wise, but I find it an interesting mechanic that adds to that partial conversion feeling.
  • Shuffle Plus; Simply put, it keeps every game fresh.
  • Workable Mountains: I've put this in because it makes settling a mountain early on a better bet, while you cannot see resources. It incentivises and rewards settling more defensible locations.
  • Mint Includes Copper: Less important, but it's a minor quality of life upgrade that makes an underused building more useful.

Not Recommended:

  • More Pantheons / More Luxuries: While these are very fine mods, I don't believe they are compatible with PE, and in any case they complicate further the already chancy pre-resource settling. Sad, though, as they're great mods.
  • InfoAddict: I haven't comprehensively checked this, yet, but I'm pretty sure it conflicts with something.
Items (12)
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Age Of Coal And Iron
Created by HandyVac
Two Eras of steampunk with new units, buildings and techs. Replaces the industrial era onwards with a "steampunk" or "scientific romance" style alternate history, a world of steam-powered tanks, ironclad naval vessels, mechanical calculating engines and ca...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Shuffle Plus - Random Map Generator.
Created by Rocket Jump
New and working version of Shuffle Plus! A random map generator that can generate a wide variety of civ maps such as: Pangaea Plus Continents Plus Small Continents Terra Frontier Inland Sea Oval Lakes Archipelago Highlands Sandstorm Arborea Rainforest Ther...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...