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https://steamproxy.net/sharedfiles/filedetails/?id=1797318077
About ejectors, I just find them more versatile, but they require that you station / large ship have some collectors, so the ores are 'sucked' by them. This shouldnt be a problem even on multiplayer because only 9 ores should be floating for a second and then they are collected.
Assuming that the server has a 50 floating objects limit, once 50 ores are floating and 1 more spawns, the oldest "alive" gets the deleted, so unless the server's max floating object limit is 8 or less, no problems!
Appreciate the feedback ! may fix those on Mk3!
-Another drill is needed in front of the cockpit if a player wants to go into the roid when drilling. Else some rock that was not grinded will hit the cockpit and top of ship
-Ejectors vs Connector. I am not 100% how this works but...there is a server setting called max floating objects. A lot of admins, like myself, have this this to a low setting for performance. i ASSUME that when you are ejecting ore from miner that is considered to be "floating objects" and therefore could be delete by the game.....OR maybe the server only deletes objects when the server is cycled?
LIke i said. good design. LOve the lights. i am scared of the dark