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Dune: The Board Game
   
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Game Category: Board Games, Strategy Games
Number of Players: 4
Tags: 4+
File Size
Posted
Updated
200.670 KB
28 Aug, 2015 @ 5:52am
5 Oct, 2019 @ 3:53pm
20 Change Notes ( view )

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Dune: The Board Game

Description
Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.

Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty.

The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet.

(Source Board Game Geek[boardgamegeek.com])

Notes

This particular version of Dune is using the amazing Print and Play artwork provided by Scott Everts[boardgamegeek.com] over at Board Game Geek.

Links:

Rules: Dune (Avalon Hill)[www.sorvan.com]

Artwork: Scott's Dune Redesign[boardgamegeek.com]

Board Game Geek: BGG[boardgamegeek.com]
16 Comments
Mastercrafted 4 Apr, 2020 @ 4:35pm 
seems to only be 1 worm card. Is that normal?
oh my days  [author] 5 Jun, 2018 @ 4:58pm 
I've updated the module.
Zoinker 10 Apr, 2018 @ 3:25pm 
If you're still working on this I have a couple of little nitpicks I wanted to point out:
* Both Harvester bonus cards say they go to whoever controls Arrakeen, while both Ornithopter cards and both Carryall cards say they go to whoever controls Carthag. Both Strongholds should have one of each tied to them.
* The extra treachery cards in the Duel expansion should include an extra snooper. Also, the poison weapon that comes with the Duel should be called 'Kriminon', not another copy of 'Ellaca drug'.

Otherwise it's a great version of the game! If only I could find someone to play it with me.
Granatowy 24 Jul, 2016 @ 10:40am 
Sorry for late reply. Everything works perfectly now. :)
oh my days  [author] 16 May, 2016 @ 3:46pm 
Updated. See if its helped at all. If not, right click the inlays of the extension trays and set them to generic.
oh my days  [author] 16 May, 2016 @ 2:13pm 
@Granatowy Might be a bug associated with hidden zones and the custom boards. I did have similar problems on a different module (think it was GoT or something) wherein if the zones weren't done just right there would be visible shapes or things you'd need to move to get them hidden. I'll try messing with it and let you know.
Granatowy 16 May, 2016 @ 11:50am 
On the screenshot: http://images.akamai.steamusercontent.com/ugc/262710528789572401/DA2EDEDBC16E763D7D856990804DB6BB7DE635C4/ spice, and one card is visibile. In the past games I played other players could see everythng under my field, and other players had their speres visible as well. It does affect 1-3 players per game. Sometimes those item can dissapear after they are moved. Maybe it's a bug or there exist some trick to solve it?
oh my days  [author] 15 May, 2016 @ 2:41pm 
@Granatowy I can't seem to recreate those problems. Hidden zones work fine for myself and others, the only cards that should be visible through them are the player aids.
Granatowy 15 May, 2016 @ 11:08am 
The hidden zones do not work properly. Some of the player table parts are not horizontal and the cards are visible to others. Is it possible to correct this?
VICTOR POLANCO 16 Apr, 2016 @ 11:12am 
fuck yeah thanks