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https://steamproxy.net/sharedfiles/filedetails/?id=2005657823
For example:
block.SetCustomName(NAME_PREFIX_CONSTRUCT + b_name);
Becomes:
block.CustomName = (NAME_PREFIX_CONSTRUCT + b_name);
As of June 9, 2018 This mod still works. To make this script run without a timer block, add this function just above Void Main
------------------------------
public Program()
{
// Set UpdateFrequency for starting the programmable block over and over again
Runtime.UpdateFrequency = UpdateFrequency.Update100;
}
------------------------------
This mod is simple and does exactly what I want, which is to identify damaged blocks.
Sometime in the future, users may have to deal with the depreciated SetCustomName. Should be an easy fix though