Cities: Skylines

Cities: Skylines

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Circular Town Modular v2
   
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Assets: Intersection
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807.553 KB
28 Mar, 2015 @ 11:38am
15 Jun, 2015 @ 8:49am
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Circular Town Modular v2

In 1 collection by T​​​P​​​B
Urban Design
5 items
Description
Please watch the linked video for a quick tutorial on how to assemble it.

Have you ever wanted to build a circular town or neighbourhood but just can't get those circles right? Then this is for you!

This asset allows you to create a perfectly circular road layout with a few clicks of your mouse. Simply plop the four quadrants in place, place the missing roads and pedestrian paths, and get building!

This is an improved version of my first circular town, which I left as a different download because I feel it still has its uses.

Main differences are the presence of a central park, elevated pedestrian paths, and a street layout planned with permeability and congestion reduction in mind.

Asset details

Size: 64x64 per section, 128x128 assembled.
Cost: 36117 per piece.
Road types: 6 lane and 2 lane One-way Roads

There are three main large circular roads and two smaller ones. The large outer road serves the first inner section of zonable land and collects all traffic from it. The middle one serves the next section in the same manner and finally, the inner-most roundabout is fed and distributes all major traffic on the two main radial arteries exclusively, reducing the number of intersections on it from twelve on the previous version to just four.

You'll notice I've reduced the number of 4-way intersections considerably, and that the two-lane roads are now only connected to the nearest large road. This is a principle of urban design in street layouts as explained in the How to Traffic guide and I am hoping with this layout you'll have very little traffic problems.

Unlike my first Circular Town Modular, in this one I recommend sticking to 6-lane one-way roads to fill in the missing spaces, as shown in the video. Make sure they continue in the same direction on the other side of the central roundabout.
Popular Discussions View All (1)
0
4 Apr, 2015 @ 7:19pm
Expansion
Invictus Red
50 Comments
peb2002 15 Jul, 2020 @ 12:06am 
Has anyone else had a problem with this where you can't connect roads to it (as if there are hidden objects - "space already occupied") - it doesn't happen every time I use this but it does happen regularly. I've actually deleted the 6 lane road segment then tried to re-lay it and it also gives this error (thank goodness for undo). Thoughts?
Mechwarrior94 3 Jun, 2019 @ 8:11am 
Works perfectly! Love the fact that you added some trees and more then enough pathways as well! Thanks!
T​​​P​​​B  [author] 1 Jun, 2019 @ 2:44am 
because it doesnt fit in asset editor area and when i made this there was no way to build outside of area
vinniethelad 17 Apr, 2019 @ 8:30pm 
why cant it be just one big thing so like... no extra work
T​​​P​​​B  [author] 16 Nov, 2018 @ 3:35pm 
Yeah they moved them to somewhere else in one of the updates I think... been ages since I made these videos.
PMDG787 15 Nov, 2018 @ 10:12am 
I dont even have pedestrian roads in landscape menu...
wowjames3 25 Nov, 2017 @ 6:36pm 
very nice layout. Could use outer ring for commercial (to prevent trucks from going into inner circle), middle ring for office, and inner ring for residential.
Putzilla 12 Jun, 2017 @ 2:10pm 
I actually have been playing with this asset and love it. Sometimes I make it an oval by extending 60 grids of straight roads between 2 half circles. Really eats the space and functions well with High density zoning. Highway connections on both ends helps I think. I use the regular paved paths to fill out the missing ones. The oval variation leaves a really nice central area to put things like the university and parks and special buildings with paths for everyone to walk by it all.
Ubereil 6 Feb, 2017 @ 12:43pm 
Ah! Now I found it too! Thanks!
Banga 6 Feb, 2017 @ 11:18am 
Yes i found it saturday. you need to go in the landscap tool menu not in the road menu :)