Space Engineers

Space Engineers

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Phoenix Fleet Systems Hovertanks ---------------------------
   
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Type: World
File Size
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3.239 MB
24 Mar, 2015 @ 5:16pm
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Phoenix Fleet Systems Hovertanks ---------------------------

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
As Requested, this is a world containing the hovertanks I have recently released

The world contains a platform and an asteroid for you to play on. Remember, more asteroids can be spawned with Ctrl+Shift+F10 and it is easy to jump from one asteroid to the other in these tanks.

Individual blueprints can be found here:
Alsvidr MLRS
Arvakr AAA
Gyllir APC
Sleipnir MBT


Hovering -------------------------------------------------------------

The Hovering process is all automated through sensors, so there is nothing you need to do control wise to maintain it. However, there are a few things to keep in mind:

The hovering works by using gravity to pull the tank downwards when it is too high, and engines to push it back up when it gets too low.

Gravity activates above 2m
Engines Activate below 1.5m - a ventral proximity warning will also pop up in the pilot's seat at this point

In the Pilot's seat, you can find several flight controls to help you in specific situations. Most of the time, you should not need to use these controls.

- The tank has 2 gravity generators inside of it, pulling down on 5 artificial mass blocks. For best results, try to keep the pull on the tank at 2 Gs. If you are in an environment that already has Gravity, you can turn one of the generators off. However, for Zero-G it is recommended that you use both internal Gravity Generators.

- You can turn off the artifical mass blocks if you wish to fly away from a Gravitational environment.

- Similarly, you can deactivate either/both sensors which control the hover (the one that activates/disables gravity and the one that activates/disables the engines) for more precision control. However, this is not recommended.

**Keep in mind that there are no downward thrusters. All downward movement is made through gravity.**

**It is recommended that you do not try highly aggressive maneuvers with the tank, as it may overcompensate and fly away from the terrain. For best results, do your best to keep the tank level as you fly, and slow down when negotiating obstacles.**

Mods Used -----------------------------------------------------------
AI Core
Armor Ramps
Azimuth Pilot & Passenger Seats
Conveyor Hinges
CSD Autocannon
CSD Battlecannon
CSD Scattercannon
Door Mod
Maglock Surface MkII
S-M Thrusters
Small Ship Interior Lights
Small Ship Glass
Small Ship Gravity Generator


Some have asked about donations. Obviously you needn't feel obliged, but anything is greatly appreciated and you have my thanks!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9LSL72A775HBJ
14 Comments
J4R 4 May, 2016 @ 10:50pm 
Thank you!
Lord Commissar  [author] 4 May, 2016 @ 3:03pm 
you can get the newest version of the mod here: http://steamproxy.net/sharedfiles/filedetails/?id=468593951
J4R 4 May, 2016 @ 11:04am 
Oh these look soo cool...a pity the mod for the chairs does no longer exist/work with my SE version ;(
Great job nevertheless!
F-16D Block-60 FemboiDILF 18 Apr, 2015 @ 7:56pm 
Ah, clever! I don't have anyone to test a two person crew with yet, but once I get the shroud over the guns I'll give it a shot. I added a coaxial machinegun to the sleipnir, it seemed like it needed one.
Lord Commissar  [author] 18 Apr, 2015 @ 7:33pm 
havent tested since the new update. maybe it fixed, though i doubt it.

to build the gun, turn the hinges down where they are sticking away from the structure (the turret was build detached from the tank) and then attach the guns. once that is done, move the hinges back up into the current position.
F-16D Block-60 FemboiDILF 18 Apr, 2015 @ 7:28pm 
Not even with the new main cockpit system? I'll try and work around it if it does come up, I got the mouse aim bit to work though.

Question, how are you able to attach blocks to hinges when there are blocks directly adjacent tot he space you're trying to place in? On the sleipnir there are sloped blocks basically rubbing the guns, I can't figure out how to place them there though.
Lord Commissar  [author] 18 Apr, 2015 @ 6:27am 
you can't use mouse aimable turrets while the ship is being piloted. you'll only get the "someone else is using this ship" error
F-16D Block-60 FemboiDILF 18 Apr, 2015 @ 6:21am 
I'm working on a mouse aimable version of the turrets if anyone is interested?
LordBUM 11 Apr, 2015 @ 8:01pm 
wish i could build stuff as awesome as you do
Toasterjoy 28 Mar, 2015 @ 10:06am 
nice