Space Engineers

Space Engineers

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T.N.F. Frigate Class 'Nosferatu' Mk.VII
   
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Type: Blueprint
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252.393 MB
24 Mar, 2015 @ 8:46am
1 Jan, 2021 @ 4:03pm
46 Change Notes ( view )

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T.N.F. Frigate Class 'Nosferatu' Mk.VII

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
"The Damnation was a small frigate, barely a hundred meters long, but heavily armed and armored. Gray and box-shaped, all systems except communications and weapons were encased behind several layers of thick steel. It was obviously built to last in hard fights against opponents of its own size, though going in alone against three coordinated and maneuverable enemies seemed like suicide to Hjalm."
-From The Fleet Beyond Neptune.

The Nosferatu-class is a modless and agile, yet heavily armored frigate. It is the Fleet’s main patrol and raiding ship, and is therefore expected to embark on long independent actions away from the fleet. As such, every Nosferatu is equipped with a refinery, assemblers and a standard drill drone for oxygen and ammunition replenishment. Its targets are typically soft, such as military freighters and light pirate ships. The Nosferatu-class has seen several improvements since its launch, and it is currently in its mark 7 version.

Interior living- and working space is sparse, supporting a maximum of 9 crewmembers, including the captain, divided into two shifts.

The Nosferatu’s oxygen system is divided into six sections: rear airlock, deck staircase, engineering deck, the bridge and the crew section. At general quarters and when leaks are detected, these will be sealed by doors in order to protect the air pressure of the bridge. Its main oxygen tanks and generators are placed on the engineering deck, and a separate reserve tank is placed in the rear.


General characteristics:
▪ Crew: 8+1
▪ Length: 105 m
▪ Width: 37,5 m
▪ Height: 30 m

Armaments:
▪ 2x Missile turrets
▪ 4x Optically guided kinetic missiles
▪ 4x Nose-mounted rocket launchers protected by ports
▪ 6x Gatling turrets
▪ 15x Light (interior) turrets

Countermeasures:
▪ 4x Fixed decoys
▪ 2x Decoy launchers

The Mk.VI has the following features:
▪ Four optically guided kinetic missiles. The missiles are controlled by Whip's Missile Guidance Script by Whiplash141.
▪ Operational Jump Drive controlled from the navigator's chair.
▪ Gravity Proplusion System enabling the ship to reach a speed of 104 m/s in 30 seconds, without affecting the gravity within the ship (Can be found on toolbar 2 number 4 on the navigator's seat.)
▪ Keel mounted external drone bay with attached Ceres drill drone
▪ Cryo chambers which enables five crew members to enter cryosleep at the same time.
▪ Two external situational awareness cameras for navigation.
▪ Internal projector to aid repairs.
▪ Welders installed by the turrets which conduct combat repairs.
▪ Airlocks compatible with T.N.F. platforms and stations.
▪ Pressurized escape pod bay which seals itself before launching the pods.
▪ Solar panels and oxygen farms for prolonged independent operations.
▪ Medical room with cryo chamber.
▪ Refinery and assemblers with effectiveness and productivity modules.
▪ LCD-screens showing damage reports, ammunition status etc. (All credit goes to MMaster and his wonderful Configurable Automatic LCD 2 script!)
▪ Automatic section lockdown when a leak is detected (All thanks to Mmaster and Morphologis for their Oxygen Lockdown script!)
▪ Contains fuel, ammunition and components – tested in survival.

Known issues:
▪ None at the moment.

Acknowledgements:
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
▪ Diagnostics screen is using the SIMPL|Ship Integrity Monitoring Program Lite script by Whiplash141.
▪ The missiles’ targeting system is controlled by Whip's Optical Missile Guidance Script by Whiplash141.

For those who like the setting and lore surrounding the Fleet: consider reading The Fleet Beyond Neptune[www.amazon.com], my book about the conflict between the Fleet and the Alliance.
31 Comments
benjaminjohnson 13 Feb, 2022 @ 9:47pm 
how do I dock to the stations with the airlock?
Malmhrid  [author] 14 Feb, 2020 @ 4:16am 
Thank you, glad to hear she's still up for a fight despite being an almost five year old ship!
Eternal Dolphin 6 Feb, 2020 @ 2:12pm 
Very cool ship, have this on a survival server and it survived everything so far with lacklaster maintanance. Great protaction and reliability !
Akuukis 15 Aug, 2018 @ 2:32pm 
For escape pods its enough to replace armour block and catwalk between them with blast doors and a halfblock for air pressure.
Malmhrid  [author] 4 Jun, 2018 @ 12:24am 
Yes, the same happened with the old version of the 'Phantom'. I'll upgrade the 'Nosferatu' in the same way, and add the new escape pods used in the 'Charlie' station.
Valadian [GwDR] 1 Jun, 2018 @ 7:54pm 
Sadly seems the escape pod system does not work.
Professional Newport Smoker 18 Apr, 2016 @ 3:40pm 
awesome i love it :D
Malmhrid  [author] 16 Jan, 2016 @ 2:49am 
@Arthur AHPO: Great :)
AHPO Arthur 16 Jan, 2016 @ 1:31am 
Yes, but im crafting my own ship :)
Malmhrid  [author] 16 Jan, 2016 @ 12:06am 
@Arthur AHPO: Are you still having this problem?