Don't Starve Together

Don't Starve Together

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Chester Family
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14 mars 2015 à 15h36
2 mai 2023 à 0h21
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Chester Family

Dans 1 collection faite par kooky112
kooky's dedicated server collection
60 objets
Description
Update 5/2/2023
I finally sat down and fixed bigdaddy's inventory slot count!!!!!!!!!!!!! Unfortunately after a lot of time and another job change, I have found that this animation issue with the chesters turning invisible when facing up so that his back is facing you is NOT an animation problem. I have decompiled and recompiled the files numerous times and the animations are working as intended in Spriter, the proble seems to be with the compiler that Klei entertainment has provided. I'm going to sit down with a few people I know that are programmers and hopefully come up with a better solution to figure out what is going on, I have also reached out on the official Klei forums in the modder section. All we can do is hope that somebody has a solution.
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This mod adds in new chesters to the game, all have their own unique abilities and talents. They also all have their own drawbacks as well which helps level out the playing field so they arent maknig the game TOO easy for you. They are spawned on the map just like chester when the mod is enabled but you have to make a new map. Otherwise if you have a save you like, use my prefab list below to summon their respective eyebones.

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Compatibility issues:
There seems to be a list of mods by Zarklord that don't agree with the chester family. To help narrow down the specific ones EXACTLY, the one thing these mods have in common is they are all dependant on the [API]Gem Core mod. For me to fix this issue, it would require me to basically change the entire code of my mod, so that it would also rely on Gem Core.

Invincible Chester also causes issues(Which defeats the purpose of Dubster FYI). I recommend avoiding all mods that modify Chester unless it's arca tumbulus which just adds morphs to regular chester. (SMALL EDIT: It seems there are now multiple versions of the invincible chester mod, so trial and error helps in picking out which one works with this)

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Current Chesters available:
Blue Chester (Bluster)
Big Daddy
Afester
Party Chester (Dubster)
Cavester
Stovester

Chesters currently on my to do list:
Stovester's morph
Momma Chester: She repairs broken clothes over time. I'm by no means an expert in coding, but I'm going to figure this one out.
Pandester - He infects things with a disease, all your enemies will die of a plague.

The prefab debug list for the eyebones so you can manually spawn them in if you so choose:
Bluster: bluechester_eyebone
Big Daddy: bigdaddy_eyebone
Afester: afestertoy
Dubster: partybone
Cavester: glowbone
Stovester: ladle

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Honorable Mentions:

Afetogbo: He originally had collaborated with me on this mod. Over time though he stepped away from DST and left modding for DST behind.

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AS ALWAYS REMEMBER TO POST LOGS! I CANNOT FIX A PROBLEM IF I DO NOT GET LOGS!

And also from this point on, if a problem is persisting, then I will be ignoring any posts that do not have a log attached telling me IN THE CODE what is happening and your post will be deleted.

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I'd also like to bring attention to the character mod Elsa, because they used some of our code to make an olaf that follows elsa and acts a bit like a chester. Go give them some of the love too since Olaf may as well be considered a part of the family.

https://steamproxy.net/sharedfiles/filedetails/?id=441024679&searchtext=Elsa
Discussions populaires Tout voir (4)
25
20 oct. 2023 à 17h57
All about the chester family members
kooky112
4
12 mai à 22h52
ÉPINGLÉ : Noticed Bugs
ZuneGamer
2
15 juil. à 15h49
Current chester chat
kooky112
885 commentaires
kooky112  [créateur] 22 juil. à 19h50 
@Zul this is a known bug, I am just now starting to get back on my feet and find time for myself for the first time in the last few years so I can rework the animations. What happened is DST made a slight change to the chester animation itself which added a new 'piece' to the animation itself. I can do a temp fix for this, or I can do what I'd prefer which is an entire rework and clean up the lines and make the chesters more 'high def'.
Zul 22 juil. à 10h59 
@kooky112 The bodies of some chesters disappear when the leader object is above the chester. To fix this, I made the following modifications:

-- inst.AnimState:SetBank("chester")
inst.AnimState:SetBank("bdaddy")

-- inst.AnimState:SetBank("chester") -- no need to cache this... thanks for the tip serp
inst.AnimState:SetBank("bluechester")

-- inst.AnimState:SetBank("chester")
inst.AnimState:SetBank("cavester")

-- inst.AnimState:SetBank("chester")
inst.AnimState:SetBank("stovester")

I hope this will help you
kooky112  [créateur] 13 juin à 19h36 
you put one item in each of the slots for him to transform has to be the right items
WarriorG 13 juin à 7h41 
afester, how do i feed him, to transform?
kooky112  [créateur] 24 mai à 22h01 
The green one is Cavester, he glows in the dark <3 I tried my hardest to color him to look like a glowstick and the eyebone is in fact a glowstick
belapbrasil 24 mai à 6h04 
wich one is the green one?
󰀀 TwoPoint 󰀕 11 mai à 0h51 
big daddy is also the fastest chester, when i think you intended him to be the slowest.
kooky112  [créateur] 8 mai à 16h41 
Thanks two point, I've found where the graphical issues are, apparently when DST did their major overhaul to add in boats, they added one piece of Chesters body which essentially just turned him invisible at a specific angle. I need time to go through each of my chesters to fix that on top of Big Daddy's inventory (again).
󰀀 TwoPoint 󰀕 8 mai à 15h11 
mod works perfectly except a couple graphical issues. Big daddy's inventory and body (not legs) goes invis. and blusters body goes invis sometimes too. But other than that, i still love and use the mod. thanks!
kooky112  [créateur] 14 avr. à 13h35 
You guys keep saying need update but I have not experienced any reason to provide an update other than one graphical issue that I have not had time for to fix. What is the reason for the complaints? I was very vlear if you have an error I need the log.