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my alternate progression hegemony mod!
@delsym (and anyone else with crashes) this will fix your problems, or should. Let me know how it goes!
(uploading another version of this mod as we speak that enables Empire - > Hegemony progression instead, but it will come with a 50 year formation requirement (spread out in 25 years to form the Empire, and then 25 for the hegemony))
If you've already got the Empire, it'll change the localization/flavorization and that's it.
I'm almost done with another mod that - if you've already formed an Empire - will be a better fit (but not perfect as your de jures will have already been formed).
Can anyone else confirm his issue before I assume mod incompatibility?
I have no idea how that mod handles the events I deal with. Currently, due to my modding about like 8 files at once- this mod overwrites the DLC FP1 scripted effects - instead of just overriding one scripted effect. There are a few decisions related to the baltics in there, like Rus/Jomsvikings.
If that mod touches those events in any way, my mod will overwrite them.
If that mod doesn't touch the North Sea Events in game? but other events in that file? then you'd want to run my mod before it. Otherwise it shouldn't matter which goes where.
At the end of the day, if that mod is just introducing a character? and scripted invasion army? then yeah he'd be able to form this. If that mod GIVES him the North Sea title? Then it'd likely break the consolidation decision, but you could still form the Hegemony in the first part.