Crusader Kings III

Crusader Kings III

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The Path of Blood
   
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1.249 MB
26 Sep @ 9:57pm
3 Nov @ 2:32pm
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The Path of Blood

Description
⚔️ Path of Blood : Battle-Forged Immortality
“Fight battle after battle, and find your character living longer and longer.”




Overview
Path of Blood : Battle-Forged Immortality introduces twenty legendary traits that evolve with each victory — transforming ordinary soldiers into immortal conquerors.
From the faint Echo of renown to the transcendent Progenitor, every triumph strengthens your body, spirit, and bloodline.

This mod is designed as a grounded, low-fantasy system of growth and endurance — no divine shortcuts, no overpowered god traits — just grit, war, and legacy.




Gameplay Summary
20 sequential battle traits, earned through victories
Health, lifespan, and prowess bonuses that scale per rank
Immortality achieved at the final level (after 2,000 victories)
• Works for both commanders and knights
• Fully compatible with vanilla CK3 and most total conversions
• Simple, performance-friendly scripting — no complex events required




Trait Lineage
Rank
Title
Summary
1
Echo
A faint glimmer of ancestral greatness.
2
Spark
A small flame of destiny ignites.
3
Crown-Blessed
Touched by noble and ancient lines.
4
Imperator
The endurance of emperors awakens.
5
Champion
Strength and vigor beyond mortals.
6
Hero
Courage that inspires nations.
7
Magnus
A presence of command and greatness.
8
Giant
Strength and stature of legends.
9
Radiant
A light of divine bloodline shines.
10
Demigod
Blood of gods, will of mortals.
11
Divinity
Life force beyond decay.
12
God
Awe-inspiring endurance and power.
13
All-Father
Ancient authority reborn.
14
Titan
Might that reshapes the world.
15
Colossus
Strength beyond human measure.
16
Celestial
Vitality of the heavens.
17
Celestarch
A ruler among stars.
18
Primordial
Power from the dawn of creation.
19
Empyreal
Radiant majesty eternal.
20
Progenitor
The First Blood — immortal and unending.




Battle Progression
Each victory increments your personal battle count.
Both commanders and knights are tracked individually through custom event hooks.

Commanders: progress from 20 → 2,000 victories
Knights: progress from 20 → 2,000 victories (separate counter)

Example:
Win 20 battles — gain Echo.
Win 100 battles — become Champion.
Win 2,000 battles — ascend as Progenitor, eternal.




Compatibility Notes
✅ Works with vanilla CK3 and most mods
✅ Compatible with Progenitor’s Blood
Sourceblood
⚠️ Not recommended (without further testing) alongside:
Wargod
Battle Hardened




Localization
• English
• Chinese: 包含自动生成的中文本地化
• Optional alternative localization by 無壹 → Custom Chinese Localization




Credits
Requested by players seeking a more realistic, war-driven path to immortality.
Based on a full battle-tracking system for both knights and commanders.

“The first mod in CK3 history that lets you battle your way to immortality.”
37 Comments
Renown  [author] 17 Nov @ 5:40pm 
Still working on further updates on this, but have had other projects take precedence. Sorry folks, rest assured I will continue to work on this as the vibe hits. I think it 'works' now, but it's not idea. Does not yet take into account duels.

I have ideas on this, and my next patch will make it compatible with my battle hardened mod. I just haven't bothered yet because they almost fill the same role, mechanically, just with different rewards.

When there is more mechanical difference in the tracker, I'll make them more compatible.
Renown  [author] 6 Nov @ 1:59pm 
Every single engagement on screen counts as a battle. I raised it from 600-2000 because people were saying it's too easy.

So 10 vs 100 = a battle. 1 vs 2 people = a battle.
hamletsdead 6 Nov @ 1:42pm 
This looks uber-cool, but how are you supposed to do 2,000 battles? Does every skirmish, including with raiders, count, so if I get 10 little green popups saying I won such-and-such battle during the war I get credit for 10 battles?
Renown  [author] 3 Nov @ 2:17pm 
Massive change to the battle requirements now. I am sorry to say, if you are using it as it in a savegame, it could break pre-existing counters.

traits will stay, counters may reset, this may break some characters with pre-existing traits. TBH I do not know as I almost always start a new game to test my changes, it's one of the reasons I update these mods rarely and instead create new versions and let me old ones just sit there.

Now, instead of from 10-600 battles, its 20-2000, it goes by 20 battles (to 100), then 50 (around 400 or 500), then 100 ( to 1000), then 200 (to 2000)
Renown  [author] 3 Nov @ 2:09pm 
For the record, I do not play with this mod as I've not yet tooled it to where I want it to be & am not sure if I want this sort of mod in my playlist to begin with.

As I almost purely make mods for myself, and this is basically just a mix of some of my mods, I've done this, but it's why I need you guys to give me feedback.
Renown  [author] 3 Nov @ 2:03pm 
Righto. I'll take a look at this. I've been meaning to change it a bit and include or tool around with duels. But I can patch this to take more battles.
Arlene 3 Nov @ 7:13am 
i would love if it took more battles, as it is right now im being able to reach the next tier without even being through half of my new acquired lifespan of the previous tier. its more fun when this lits a fire under my ass to be constantly at war to keep my god ruler alive
Renown  [author] 14 Oct @ 6:59pm 
i.e 1= 10, 2=20, and so forth, but as you get up the traits it requires more battles.

I would not be surprised to see multiple characters make it up the lower level #s of traits, if I need to balance it out more. I have a few ideas, but please confirm it's leading to a problem!
Renown  [author] 14 Oct @ 6:57pm 
@ironcladpandora

TY for your feedback. I set it so the AI would be able to go up the early levels, but each level is not equal #s of battles.

I personally play my Wargod mod, and that's set to 220 battles max, this is set to 600 to account for longer lasting characters.

If you have experience with multiple characters actually getting to be immortal, please let me know. I'd be surprised that happens tbh. I haven't seen it once in my playtesting.
IroncladPandora 14 Oct @ 6:10pm 
Just played a game with the mod, came here to give me review.

it's really fun, but also really easy to cheese. At one point a crusade was called by the pope, and I had the genius idea of spawn camping the crusaders. So I took about 2k men at arms, waited outside rome, and when the crusade started killed every army that showed up. I think that alone took me up 2 levels of the trait.

another time I had a norse asatru character take over a christian kingdom, and then when every vassal rebelled I smashed apart their armies over and over. I just went after every single 100 man army the rebels had. That took me up another 3 levels of the trait.

As for things you don't want to do, make sure to turn conquerors off or at least set them low. This is because conquerors, as a result of getting into constant battles, will become immortal very quickly, and eventually the whole map is covered in nothing but conquerors.