Total War: WARHAMMER III

Total War: WARHAMMER III

37 ratings
The Hung – Lords of the Steppes SFO SUBMOD
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Tags: mod
File Size
Posted
Updated
34.660 MB
2 Nov @ 5:56pm
11 Nov @ 12:05pm
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The Hung – Lords of the Steppes SFO SUBMOD

Description
Steel Faith/Grimhammer III Compatibility Patch for The Hung.
Adjusts units to be on SFO Level
Adds unit caps to some things.

Very early on, please let me know if you notice anything/have suggestions.

I do not take credit for The Hung mod or SFO.
13 Comments
Hell Brothers 16 Nov @ 1:41am 
there is a bug with the Wei Tu faction Turn with my skarbrand campaign turn 1 when i pass the turn it crash
Paranoidhawklet  [author] 10 Nov @ 2:33pm 
@stimbl4
Weird, that shouldn't be effected by this mod.
@Lynx & Mariusz
I'll get that fixed today.
StimbI4 10 Nov @ 4:35am 
All the "Minimum Tribal Gathering level +1" researches don't do anything, the gathering is still summoned at level 1.
Lynx 8 Nov @ 5:38pm 
Looks like Khan's Guard recruitment is broken with this submod - the Tier 5 horde building doesn't let you recruit them, even though it should. Disabling this mod lets me recruit them as normal. I managed to fix it by editing the pack file, adding a duplicate of the building_units_allowed_tables - hng_steppe_lords table to the SFO submod. I don't know why that fixed it, but it did! (There's probably a key conflict or something, I genuinely have no idea what breaks it. Everything else works fine, thank you for the mod!)
mariusz.sabadasz 8 Nov @ 3:38pm 
how to recruit Khan's Guards?
BusDiver 7 Nov @ 1:16am 
The WHO
XMario105 v2 6 Nov @ 9:59pm 
Hey man , appreciate the mod , I've noticed that using the sfo submod for the hung while playing with Zao Korr ,it worked for the first 15-20 turns and after, it started crashing during enemy AI turns. After some debugging I've tried using diplo to solve the problem , it worked for a few turns then it happened again , so i disabled fow to see exactly which faction is crashing and it was a minor hung faction (The Host of Shaarnor) , i've killed it with killf command and tried again but this time the next hung faction made it crash. Disabled the sfo submod and it worked smoothly to the next turn, so i assume it's something to do with the sfo submods override or something. If you would care to investigate i could send you the crash report and the mod list
solfy 6 Nov @ 8:36pm 
Thank you for your effort!
James Williams 6 Nov @ 7:49am 
Finally! Us Sfo enjoyers can be hung
Deus Vult 6 Nov @ 12:03am 
Great Thanks mate!!!!