Total War: WARHAMMER III

Total War: WARHAMMER III

1,113 ratings
The Hung – Lords of the Steppes
66
20
8
18
15
3
8
4
2
5
4
4
4
3
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
1.257 GB
15 Aug @ 5:44pm
1 Nov @ 8:53am
12 Change Notes ( view )

Subscribe to download
The Hung – Lords of the Steppes

Description
What's in the Most Recent Update
Hotfix/update date: 11/01/2025
  • Zao Korr crash-to-desktop when mounted and hit by missile fire FIXED
  • Frontend MUSIC by Eric Gordon Berg added -- you can hear it when the Hung main menu is selected and Audio Mixer is enabled.

From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Campaigns



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues / Unsupported Campaigns
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Popular Discussions View All (8)
33
4 Nov @ 8:12am
Bug Reports (Patch 6.3)
Salty Old Fisherman
11
24 Nov @ 7:09pm
Quest Battle Issues (Patch 6.3)
Salty Old Fisherman
9
6 Nov @ 2:07pm
How to play?
Noobshot
525 Comments
Mod is bricking my campaign around turn 20. Even though I'm not even playing close to the steppe, end-turn loading crashes my game when it works on the Hung factions.

Really could use a fix ASAP.
Ostmar 17 hours ago 
sorry to say this, but this mod is crashing my game a few dozen turns in
YC'S| RyUnbound 24 Nov @ 1:07pm 
This mod was what was making my saves crash. It happens close to the turn 20-25.
HazardHawk 24 Nov @ 12:00pm 
Lord at the crashing! Attempted to cut out everything for the expanded map and it got a little better. But then started hanging and hard crashing consistently on turn 26. Pretty sure it is script related as I can find absolutely nothing wrong with the tables.
Trust 23 Nov @ 4:26pm 
The final dilemma for Ur khan does not spawn. i have more than 50 Endless Steppe regions and its past turn 100 and the mission does not come.
Boshty 23 Nov @ 10:45am 
the Hung you say?

renaming the lord Schlongas Khan
Lulfd 23 Nov @ 2:23am 
I am getting an error message pppping up within the game itself after releoding an end turn countless times because it was always crashing:

"SCRIPT ERROR:"
"[ string/"script/_lib/mod/jangry_hung_lib.lua/" ]:1476:attemp to call method 'value' (a nil value)"

Maybe this helps in any way, idk. Cheers for the mod
Jewbanker 22 Nov @ 11:44am 
crashing all the time for me... but otherwise awesome
Salty Old Fisherman  [author] 20 Nov @ 7:03pm 
@guloguloak There is a button on your army bar to transfer Plunder. See the FAQ discussion for answers to more questions like this!

@Zero Cool Are you using the Vulture ROR? It has a passive that causes rampage to all units beneath it while flying.
guloguloak 19 Nov @ 7:44pm 
feel like im missing something obvious, but i cant find anyway to transfer plunder. is this supposed to happen automatically?