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RimWorld

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Thick Armor - Continued
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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212.702 KB
21 Jul @ 11:37pm
22 Jul @ 12:15am
3 Change Note ( view )

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Thick Armor - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
13 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description
Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

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In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp attacks on torso with low armor penetration).

This mod simply treats multi-layer armor (like Marine Armor, which occupies middle + outer layer) as two separate layers of armor, so its armor applies twice to every attack. A 50%(configurable) rating multiplier is applied to the second layer, and that seems about right for a ~40% buff.

Plus, shouldn't Marine Armor be obviously better?

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A second option for Armor Penetration reduction:

This one is more complicated. First, it'll reduce penetration for future apparel layers e.g. toughskin.

Second, the reduction is not a flat %, but proportional to the penetration(P) : armor rating(R) ratio.
The Penetration rating is doubled for this proportion, so we're comparing 2P and R
If 2P>R, the penetration is not reduced
- If the damage rips through the armor, penetration is not reduced at all
Otherwise, Penetration is multiplied by the ratio 2P/R
- if the armor rating is a little more than 2x the penetration, penetration is slightly reduced
- if the armor rating is 4x the penetration, (2P/R = 2/4 = .5), penetration is reduced 50%
- if the armor fully absorbs the attack (R>>>P), penetration is reduced to near-zero (albeit damage may get through, that's a separate chance)

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The % improvement depends on a few factors. So there is : SPREADSHEET DATA : https://docs.google.com/spreadsheets/d/1YP7TjO7LszixJSDiHwoGGj2gLZ1BKly3ym-_4zBexTc/

DATA is probably old and doesn't consider penetration reduction.

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This will work with any modded armors if they have multiple layers.

No effect on saves, applies to old saves.
33 Comments
Meme Goddess  [author] 23 Sep @ 5:15am 
@xuelin ~ Should apply to all
xuelin 21 Sep @ 11:49pm 
Does the function of reducing armor penetration only apply to naval armor or to all equipment.
o0Zeke0o 14 Sep @ 12:17pm 
Yes guys this works with yayo and CE but you shouldn't need it, because with Yayo at least power armor is stronger than the flak combo, this is due that marine armor is spacer, and flak armor is industrial, therefore marine armor gets 50% more armor
Meme Goddess  [author] 16 Aug @ 6:53pm 
@Crim ~ Yeah, it should be. It might make your pawns basically immortal though
HummingBeard 8 Aug @ 7:46am 
holy crap, Poor uuugggg died literally on my Birthday.
Crim Profitia 7 Aug @ 3:25am 
Is this mod CE compatible? 🗣️🗣️🗣️🔥🔥🔥
Mono the Monitor 28 Jul @ 9:54pm 
@FelipeGames2000 Damn.. that's tragic, may he rest in peace. At least his works will continue on u.u
Meme Goddess  [author] 28 Jul @ 5:57pm 
@Victoria on Fire It should work, but it'll probably make you even stronger
Victoria on Fire 28 Jul @ 4:33pm 
How would this mod work with Vanilla Combat Reloaded’s armor changes?
FelipeGames2000 28 Jul @ 5:43am 
@Mono the Monitor

Alex died June 29 2025 of an aortic aneurysm.