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I couldn't sleep, so I tried to look for one thing, only to find it 8 years later, well sort of, as you said before it's more of a showpiece, and I'm just rambling.
I've had these ideas for years, I just never knew where to voice them so that's why they're randomly showing up here, sorry LOL.
I know, I'm just voicing my ideas, but I was also thinking of what better game would be to set up something like this.
I mean what kind of engine would be best for this type of set up I wonder...
I doubt very much MGM would make this type of game or Amazon for that matter since they have now own the rights to all of mgm's previous titles, but who knows right now they're working on timekeepers which is a strategy Something game, usually not anything I'm interested in, but I think I might try it out when I get a steam deck.
Which might even provide more resources to make the destiny even larger in scope and scale as it was in the show.
Also just like in the show, certain circumstances could take place when the ship jumps out of FTL there's a chance that the ship will be attacked by hostile aliens, where the ship will appear to get damaged so that these areas that are damaged can be fixed later after the battle was over or the ship escaped via jumping into FTL.
In the show I love the aspects when it came down to Resource Management and conflict control as the crew worked as a real crew when it came down to these circumstances one day came up.
Anyway, the purpose of visiting these planets isn't just to explore the Galaxy, you are sent there because the Destiny requires certain resources in order to fix the ship's systems or unlock new areas of a ship and learn more about Destiny and its mission.
Just like everything in the show, only skipping out on all the drama and conflict between the crew.
However when it came to the using of the Stargate, the gate could remain in a fixed position in space, but you could transport to other planets via Stargate load door, I assume that this game will allow you to create destinations, now I'm not sure this game can do procedural generation, but that's what I had in mind.
One that would only appear to be moving and going places, and certain scenarios would engage depending on a certain chance Gap in circumstance that would cause situations to feel as if the ship was going places.
An example would be to simulate movement of the ship when it jumps into FTL for only a brief moment, while on the outside of the ship you can see the effect of FTL travel.
The only thing that would change is the scenery outside the ship to make it appear as if it drops out of FTL into a new part of the Galaxy.
I have limited writing space so I'll stop here and continue.