RimWorld

RimWorld

1,411 ratings
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
File Size
Posted
Updated
72.932 MB
16 Mar @ 7:08pm
10 Oct @ 9:22am
36 Change Notes ( view )
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CeleTech Arsenal MKIII

Description

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Special thanks to TF喵, vermilion, ィsenseless 学fearful for their support in translation.
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support in codes.
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Popular Discussions View All (6)
125
20 Nov @ 9:43pm
Bugs Bugs Bugs 错误❌反馈
TOT
22
7 Nov @ 5:31am
CE Support
Papa Smurf
16
1
30 Aug @ 8:54am
PINNED: 更新内容 Updates
TOT
912 Comments
✎bomou 10 hours ago 
帅帅帅!!!
TOT  [author] 5 Dec @ 9:12am 
@谁在背后天天射我 目前是bug,下次更新改
TOT  [author] 5 Dec @ 9:11am 
@红白狐★星云 特效的问题,我下次更新修
淡如水 5 Dec @ 4:29am 
大佬,为啥我这里是中英混合的
大馍女月代雪 5 Dec @ 2:07am 
萌螈拿天工的武器是不是没法切形态,比如那个能切步枪和榴弹模式的,我用绮罗可以切,换螈拿着就是普通步枪没法切榴弹了
沈河 4 Dec @ 7:54pm 
神,我喜欢你:pau:
ClothingLotus 4 Dec @ 1:21pm 
oh my god CE is compatible
红白狐★星云 2 Dec @ 8:08am 
问一下,这个bug似乎和反熵弹有关,是天工的问题吗
Exception ticking Bullet_XuanMing_Antientropy419296: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E7AD7CCF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch3 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
谁在背后天天射我 1 Dec @ 7:17pm 
大佬,我天工的科技全研究了,浮游炮还是只能带一个,装备第二个的时候第一个会被挤下来掉地上,也没爆红或者其他,就是单纯装不上,这是什么原因啊?